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  1. #1
    Player
    BlueMageQuina's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    96
    Character
    Daddy Curaga
    World
    Coeurl
    Main Class
    Astrologian Lv 100
    This is just my two cents...

    But I think the fact that this is even a question is the same shortsightedness that brought us BLU. BLU “can’t be balanced for content” NOT because another caster couldn’t inherently be balanced, but only because of the spells that the devs wanted to give it. If you give a caster a potential AOE Benediction (White Wind) of course it will outheal healers. If you give it a spammable tank immunity as long as it has the MP (Diamondback), of course it can align itself with tanks. If you give a caster spells that have majorly elemental and status affinities, of course it won’t work well in current content with the other 17ish classes who have been far removed from elements and status ailments over the past few expansions.

    This is the same issue we encounter when we speak about any other role, but especially about a new healer since this is always the excuse we are given: “it can’t be balanced.” Yes, a new healer can’t be balanced and won’t work if we continue talking about designing it the wrong way. For example: we don’t need another shield healer or another HOT healer. We have 2 of both already because of AST. The new healer can and should have an entirely new healing niche. Many new niches have already been discussed ad nauseam on the forums already; life stealing healers, chemist healers, healers that store overhealing for later, maybe a debuffing healer for damage mitigations, etc.

    The second reason we must rethink a new healer requiring a new niche has already been mentioned as well; shields don’t stack and therefore another shield healer limits which party compositions can be efficient and limits healer synergy.

    Balancing a new healer, as theorized my mind, has always been possible. I just don’t think we will ever get anywhere basing a new design first and foremost on what we already have.
    (6)
    Last edited by BlueMageQuina; 01-25-2021 at 07:56 PM. Reason: Typos

  2. #2
    Player
    GavynG's Avatar
    Join Date
    Jul 2015
    Posts
    42
    Character
    Anslo Garrick
    World
    Zalera
    Main Class
    Paladin Lv 80
    Quote Originally Posted by BlueMageQuina View Post
    This is just my two cents...

    But I think the fact that this is even a question is the same shortsightedness that brought us BLU. BLU “can’t be balanced for content” NOT because another caster couldn’t inherently be balanced, but only because of the spells that the devs wanted to give it. If you give a caster a potential AOE Benediction (White Wind) of course it will outheal healers. If you give it a spammable tank immunity as long as it has the MP (Diamondback), of course it can align itself with tanks. If you give a caster spells that have majorly elemental and status affinities, of course it won’t work well in current content with the other 17ish classes who have been far removed from elements and status ailments over the past few expansions.

    This is the same issue we encounter when we speak about any other role, but especially about a new healer since this is always the excuse we are given: “it can’t be balanced.” Yes, a new healer can’t be balanced and won’t work if we continue talking about designing it the wrong way. For example: we don’t need another shield healer or another HOT healer. We have 2 of both already because of AST. The new healer can and should have an entirely new healing niche. Many new niches have already been discussed ad nauseam on the forums already; life stealing healers, chemist healers, healers that store overhealing for later, maybe a debuffing healer for damage mitigations, etc.

    The second reason we must rethink a new healer requiring a new niche has already been mentioned as well; shields don’t stack and therefore another shield healer limits which party compositions can be efficient and limits healer synergy.

    Balancing a new healer, as theorized my mind, has always been possible. I just don’t think we will ever get anywhere basing a new design first and foremost on what we already have.
    This guy gets it.
    (6)

  3. #3
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,147
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by GavynG View Post
    This guy gets it.
    It "could" be done, but it requires SE to get out of their comfort zone of healer (and honestly tank as well) design which they evidently either don't want or don't have the manpower to do so. I'll say it again and again, with their 4 job designers, of which none actually main a healer, we will most likely not see any changes to their current idea of what a healer should be and how it should function.



    Think of it like this, if you're a dps main and have not played healer at any relevant level, what would your idea of healing be? Well, healing abilities with a cast time for a start because healers fall somewhat into the "caster" category, then probably some instant healing as well because you know that you sometimes take damage right before the next mechanic and need to be healed fast... oh yeah, sometimes you take a lot of damage from boss mechanics as a dps, so probably some shields... and then 1-2 dps spells because they need to do quests somehow.


    That's basically the "complexity" we're currently dealing with, a DPS' idea of what a healer should be, not a healer's.
    (21)
    Last edited by Absurdity; 04-06-2021 at 04:10 PM.