In conclusion, if a utility is impactful, reward for gameplay, and personally rewarding, then it is a good one. The issue is: we know what's good, but SE doesn't. SE's current balance approach is: remove one factor from the three so a utility is balanced and diverse. To me, it really is taking a shortcut to the problem (unless they are bigbrain leaving space for 6.0 upgrade). Now all the bad/boring utility can be categorized into not impactful, or one-tap, or decoupled from the job. Like many ppl points out, I really enjoyed the old days of utility meta where sometime a job could center around a particular skill or a pty utility in rotation. I wish SE could notice the issue at hand and take time for upgrading these utilities. Learning which GCD to tap a raid buff is not hard and not fun anymore.

Reply With Quote

