Quote Originally Posted by ForteNightshade View Post
To be fair, that isn't the community at fault nor a vocal minority. The dev team simply doesn't give us any reason to care about anything beyond damage. Look no further then healing. They're all but begging for a greater emphasise on healing and utility—which the dev team clearly prefers when we see adjustments like they did recently with Energy Drain. The problem is they continuously focus on the lowest common denominator; that healer who thinks Cure III is an upgrade over Cure II and who spams Medica II at the slightest out going damage. This results is utterly laughable healing "checks". A prime example right now is E12N. Her outgoing damage is so low, you literally can have one healer AFK and no one would notice. Hard to get excited about healing when you'll literally do nothing more than spam Glare in most content.

Simply put. The community, especially at the higher level raid scene, adapts to the tools we're given. And throughout this game's life span, damage is, sadly, all that matters.
Yeah, I agree to a point. The devs should facilitate us not looking at only the damage output. With that being said, I don't get the obsession with balance in a game that, let's face it, has very easy combat encounters 95% of the time (that's not to say I don't screw up often, but encounters are more about memorisation than adaptation).

If you get excluded by your raid static because you play X (X being the lowest job on the meta list), just go to another one. I have a great static and if I want to go in as X nobody cares.

Any content can be cleared with any combination of jobs but yet we must homogenise everything lest a job gets excluded. That sounds more like a community problem. But, again, I think it's absolutely fair that the devs should communicate that better through the game.

But at the end of the day I still love the game and I'm having fun so there is that. I just hope we get some uniqueness back. ^^