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  1. #91
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,384
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Flay_wind View Post
    Heal BLU. You know what, it's actually the most fun i have had healing in FF XIV as well. Angel Snack is a great addition to the kit. White Wind snapshots is amazing when you do it consistently and hilarious at the same time, when it misses on person and you try to panic heal them as well. Considering, how predictable incoming damage is and how powerful White Wind and Snacc are i do not even miss OGCDs much, but 1 or 2 would be a welcome addition. When you're not healing, you have a lot of stuff to do and it feels good since you have most of your dps kit. Gobskin and Stotram is also good for less spicy incoming aoes.
    There's one thing that Blue Mage healing needs attention and that is with tank healing.

    Unless your Blue Mage tank is doing a spot-on job with the unreliable defensives/occasional white winds/etc, chances are that you'll be casting Pom Cure a lot... And - just - Pom Cure for tank healing, because all of the other spells: White Wind / Strotram / Angel Snack / Gobskin are all suited for AoE healing.

    Thank goodness that we have dps oGCD spells that can be weaved between the Pom Cures, else it would simply be a mindless thing to do to maintain the tank alive. I hope the next update adds more single-target tools, maybe some ogcd 5 star spells, especially if the tanks keep being as squishy and spiky as they are now.

    I love the DPSer Blue Mage, though... The only thing that I'd change is actually turning the Condensed Libra into an actual job gauge mechanic that dynamically shifted through empowered elements.
    (1)

  2. #92
    Player
    zylo1010's Avatar
    Join Date
    Jan 2015
    Posts
    143
    Character
    Zylo Wilhams
    World
    Goblin
    Main Class
    Red Mage Lv 90
    Honestly I'd be happy to they gave blu the ability to use squadrons and trusts. I use those more then anything since my friends moved on to other games lol.
    (5)

  3. #93
    Player
    Exodus-E's Avatar
    Join Date
    Apr 2014
    Location
    Gridania
    Posts
    506
    Character
    Swygnebb Ahldhyltsyn
    World
    Ragnarok
    Main Class
    Summoner Lv 100
    Quote Originally Posted by SpiralMask View Post
    It's kinda funny to me that BLU is almost more of a summoner than SMN with as many primal abilities are on their hotbars/loadouts (both amount and sheer variety)
    For me, it's extremely infuriating.

    But yeah, I'm truly hoping for some proper Egi glamours by 6.0 at the latest.
    Because at this point (around 4 years and counting), it's just inexcusable.
    (0)
    Forever waiting on *new* Egis/summons (e.g. Ramuh-Egi).

  4. #94
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,384
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Exodus-E View Post
    For me, it's extremely infuriating.

    But yeah, I'm truly hoping for some proper Egi glamours by 6.0 at the latest.
    Because at this point (around 4 years and counting), it's just inexcusable.
    I keep thinking that one of the reasons why Egi-Glam have been un addressed for quite a while is that SMN's aren't using Egis anymore in EW, thus making the whole idea of Egi glam moot. But if they do, I hope we can at least keep the old Egis and Carbys as cosmetic companions!
    (0)

  5. #95
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    I noticed you can solo Aurum Vale quite smoothly on BLU with level sync on for Moogle Tomes. My run was about 9 minutes but that was a first try so I expect it can be optimized for shorter times. Obviously groups are faster but it's a nice option to have if you can't find a party or prefer to run alone in your spare time.

    Edit: Wanderer's Palace is even better, was around the 6:30-7:00 min mark.
    (2)
    Last edited by Liam_Harper; 04-06-2021 at 10:15 PM.

  6. #96
    Player
    Leidolf's Avatar
    Join Date
    Mar 2020
    Location
    Ul'dah
    Posts
    104
    Character
    Leidolf Kvasir
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Raikai View Post
    Okay, I've got into the thankless task of trying to be a Tanky Blue Mage... Experimented with a lot of things, including melding tenacity to see if it helped with the spiky-ness.

    But I realized one thing... Even if the stats/mighty guard defense/tank mimicry were tuned to make Blue Tanks more resistant, it won't do any good unless they rectify a huge issue with the role:

    Mitigation spells having a cast time.

    The bosses were all designed behind knowing that conventional Tank mitigation spells are insta cast and oGCD - so you can properly react to the tankbuster cast time. This is nearly impossible as a Blue Mage. Diamondback, Dragon Force and Chelonian Gate all have a nasty nearly 2s cast time, and if you're using GCDs to attack the boss, chances are the global cooldown will still be rolling when you absolutely need to press one of those buttons.

    Swiftcast helps a bit, but still it won't be up for every time you need. My proposal is, just let all of those spells be instant-cast while you're under Tank mimicry! It will help the survivability a LOT.

    Yes. This. Having a cast time on mitigation makes it a lot harder when you've got about two seconds before the boss turns you into a puppet with a Tank buster.
    (0)
    Like to play Dungeons & Dragons? Learn to make your favorite FFXIV Job in 5e by visiting the Fun Characters Builds 5e blog.

  7. #97
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Most fights are scripted, so good tanks know when tankbusters occur down to their timestamps. It's not uncommon for a tank who is optimizing for difficult content to pop a cooldown 18 seconds in advance, knowing full well that the last two seconds will catch a tankbuster and allow the cooldown to be back up early enough to catch the next one. Also, historically, abilities like IB used to require you to anticipate cooldowns even at baseline levels of play.

    I think that if you're trying to do something optional but fun, there definitely should be a timing challenge attached.
    (1)

  8. #98
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Lyth View Post
    Most fights are scripted, so good tanks know when tankbusters occur down to their timestamps.
    That means you have to know the script and timeline though. It's not really intended that you fail every tankbuster during prog until you figure out the exact timing in advance. Even most Savage tankbusters have generous cast bars so you can react with instant mitigation.

    If you wanted challenge you could put a few mitigations on casts, but still have enough instants to survive a tankbuster. That way the average player or player who is learning a fight can react with them but a veteran tank is rewarded further.
    (1)

  9. #99
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    People make charts with timestamp lists for every fight, so this isn't top secret information. You're not doing prog on BLU. It's meant to be a fun way to revisit fights. I don't mind either way, but it's not essential.

    What you should ask for is Re-raise as a tank invuln.

    Reraise
    For the next X seconds, most attacks cannot reduce your HP to less than 1. If a lethal attack is prevented this way, your character faceplants to the ground, and a small angel restores you to full health.

    Just stick it into the next Gilgamesh encounter that we get.
    (2)

  10. #100
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,384
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Raikai View Post
    There's one thing that Blue Mage healing needs attention and that is with tank healing.

    Unless your Blue Mage tank is doing a spot-on job with the unreliable defensives/occasional white winds/etc, chances are that you'll be casting Pom Cure a lot... And - just - Pom Cure for tank healing, because all of the other spells: White Wind / Strotram / Angel Snack / Gobskin are all suited for AoE healing.

    Thank goodness that we have dps oGCD spells that can be weaved between the Pom Cures, else it would simply be a mindless thing to do to maintain the tank alive. I hope the next update adds more single-target tools, maybe some ogcd 5 star spells, especially if the tanks keep being as squishy and spiky as they are now.

    I love the DPSer Blue Mage, though... The only thing that I'd change is actually turning the Condensed Libra into an actual job gauge mechanic that dynamically shifted through empowered elements.
    Just an update to this post that I forgot: Tenacity doesn't affect Blue mages. I presumed it did with Tanking Mimicry since it was meant to turn you into... a tank, but alas. It would certainly help with the squishyness of the role and unreliability of the tankbuster mitigators.
    (0)

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