Page 12 of 13 FirstFirst ... 2 10 11 12 13 LastLast
Results 111 to 120 of 126
  1. #111
    Player
    Blueyes's Avatar
    Join Date
    Jul 2011
    Location
    Gridania
    Posts
    523
    Character
    Blue Plenilune
    World
    Diabolos
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Garnix View Post
    So, I think this interview went under the radar, but AfroSenju actually asked Yoshi-P about BLU mage.

    https://www.twitch.tv/videos/1175497...ives&sort=time
    Timestamp 5:38

    So....no plan to change it, even though so many people dislike it.
    Yoshida went through surprisingly no depth at all with his answer though, and said nothing that he didn't already say in the past, which I find a bit odd. Like he doesn't want to speak about it too much.
    I must say, the response given in that interview is very disappointing. To summarize, Blue Mage has powerful spells, and to balance it alongside other jobs would necessitate the removal of those spells. At which point it may no longer feel like Blue Mage and for that reason it is to be kept separate.

    There are two issues with this response. To answer the question, "Would it even be a Blue Mage without those powerful spells?" Yes, yes it would still be a Blue Mage. What defines a Blue Mage is that it utilizes magic to execute attacks that would otherwise be exclusive to enemies. The strength of those spells is a separate matter entirely and the vast majority of the spells available to Blue Mage in FFXIV aren't even problematic. Take away the few that pose a problem and you would be left with... well, Blue Mage.

    The second issue is the idea that those powerful spells would need to be outright removed from the equation in the first place. Those who are happy with a limited Blue Mage with broken spells and those who want a balanced Blue Mage that can be played in all content can both have what they want. My suggestion to SE is for them to utilize a tool that they have already created: Basic Instinct.

    Basic Instinct is already a vital spell for Blue Mage to function as a solo job, but its functionality can be expanded. Add the text, "augments certain Blue Mage actions" then allow it to be used within The Masked Carnival and the Blue Mage Log (and if they wish to maintain intended balance, the ordinary passive buffs from Basic Instinct could not apply within those specific instances). A Blue Mage with Basic Instinct active would essentially be identical to the current limited job. You would have your crazy spells at their full strength, but they would only work within the limited content that's been created for Blue Mage and solo efforts. For all other group content, Basic Instinct wouldn't be accessible and without that, we would be left with a "toned down" Blue Mage that's on par with other jobs.

    Now this was just my suggestion. There are other approaches that could work too, be that a second job stone, a passive trait, or a stance ability. In any case, don't let anyone try to fool you into thinking that Blue Mage must be one of two extremes: either a limited job with crazy spells or a "normal job" that's balanced. It's entirely possible for both to coexist. Even if you are fine with how Blue Mage is currently, you shouldn't be opposed to a proposal like that when the goal is to retain what you like about it. This is not about taking things away. It's about adding more content for Blue Mage so that more people can enjoy it.
    (7)

  2. #112
    Player
    Garnix's Avatar
    Join Date
    May 2014
    Posts
    642
    Character
    Leih'to Molkoh
    World
    Zodiark
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Blueyes View Post
    snip
    100%. I really think that if you take the ridiculous spells/utilities out, the standard rotation for BLU is not really OP and is actually quite decently balanced already.
    The only tricky thing is level sync in my opinion. But with a bit of a rework I am sure they can figure something out.
    (5)

  3. #113
    Player
    Leidolf's Avatar
    Join Date
    Mar 2020
    Location
    Ul'dah
    Posts
    104
    Character
    Leidolf Kvasir
    World
    Diabolos
    Main Class
    Paladin Lv 90
    On a more positive note, farming T2 is pretty fast now for tomes.
    (0)
    Like to play Dungeons & Dragons? Learn to make your favorite FFXIV Job in 5e by visiting the Fun Characters Builds 5e blog.

  4. #114
    Player
    aveyond-dreams's Avatar
    Join Date
    Sep 2021
    Posts
    2,305
    Character
    Fenris Pendragon
    World
    Spriggan
    Main Class
    White Mage Lv 80
    A shame the job has no practical use outside moogle events. Especially if you were around to grind out most of these rewards when they were part of current content at the time.
    (3)

  5. #115
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Nothing in this game has practical use. The only value that you get is the value that you attribute to it as a player. Even if you played the fights when they were current and are still playing BLU on the same role, they still feel very different. Much like the Deep Dungeon series, it's interesting side content, and as long as they keep expanding on it, I'm fine with that.
    (6)

  6. #116
    Player
    Tracewood's Avatar
    Join Date
    Nov 2013
    Location
    Bast-- Ul'Dah.
    Posts
    556
    Character
    Eugene Tracewood
    World
    Midgardsormr
    Main Class
    Monk Lv 92
    A slight derail, but just coming off beating the story up until current I wonder how they will justify us going to the First for the up-to-80 content? My only guess is that the guildmaster sees us off to get more powerful, to save the guild yet again. Or he learns a forbidden BLU spell that lets him traverse through dimensions, but is trapped and we have to figure a way home by tracking down Greg with Hildy and Natsu.

    This way, our level 80 carnivale boss would be "Greg", to keep with tradition of strange nostalgic off shoot bosses like Ultros/Typhoon, Siegfried, Gogo, etc.
    (0)

  7. #117
    Player
    Leidolf's Avatar
    Join Date
    Mar 2020
    Location
    Ul'dah
    Posts
    104
    Character
    Leidolf Kvasir
    World
    Diabolos
    Main Class
    Paladin Lv 90
    I'm more partial to the ideal Gogo inspires us to try mimic exotic creatures for a new carnival event and we decide to go to the First to do so.
    (1)
    Like to play Dungeons & Dragons? Learn to make your favorite FFXIV Job in 5e by visiting the Fun Characters Builds 5e blog.

  8. #118
    Player
    Chyro's Avatar
    Join Date
    Nov 2015
    Location
    Gridania
    Posts
    201
    Character
    Chyro Soulpaw
    World
    Omega
    Main Class
    Scholar Lv 100
    Random thought: I wonder if endwalker will let BLU get a 'limit break' spell from 'spoiler boss' that uses various limit breaks. Since current BLU can't use LB bar at all ^^
    (2)

  9. #119
    Player
    catofsnake's Avatar
    Join Date
    Mar 2021
    Posts
    30
    Character
    Yozora Scala
    World
    Sargatanas
    Main Class
    Black Mage Lv 80
    I'm not sure if it's been said before in this thread as I didn't check all of the pages, but one simple change I think everyone would agree with would be to make the background for the job icon in a party blue. It's *blue* mage, how could it not? Confusing it for a tank role would be a negligible concern.
    (0)

  10. #120
    Player
    zylo1010's Avatar
    Join Date
    Jan 2015
    Posts
    143
    Character
    Zylo Wilhams
    World
    Goblin
    Main Class
    Red Mage Lv 90
    My main hope with the next update to Blu is letting us use trusts. Just base it off what our mimicry is set to for our role. I hated that I couldn't use my squadron with my Blu to begin with.
    (1)

Page 12 of 13 FirstFirst ... 2 10 11 12 13 LastLast