if a dps deciding to job the tanks job is ok, then its ok if I decide to dps and not heal them. Turn about is fair play..Damage intended for the tank- what?
Damage is intended for everyone, it's intended to kill... And the tank's job is to make sure the damage is redirected to them because they have the health to survive it longer and the tools to mitigate...
Honestly? As long as they don't die, DPS and healer hp during pulls might as well be some sort of shield for the tank as well.
If the healer or a DPS take damage during a pull and survive it, it means it's going to be less damage on the tank that the healer will have to do and therefore more time to deal damage. More time to deal damage means less to heal because the mobs will be alive to hurt the tank for a shorter time, and that also means faster pulls and therefore a faster duty. And if on top of that the DPS use Arm's Length? More mitigation, that's just great.
Note: Taking advice from a players alt, is like taking advice from a voice in a dark room. Criticism is a two way street remember that!!



For the nth time, the tank's job is not necessarily to PULL first, they are NOT the party's leader and they do NOT set the pace of a run alone. Their job is to GRAB and HOLD the aggro.
Then suppose that indeed, it is the tank's job to pull, it doesn't take away from their duty as a tank to get the aggro. What you are advocating for is griefing: a DPS starting to dish damage out sooner so long as they are conscious about it and the tank's mind doesn't shatter at the thought of it, it will not harm the run at all, quite the opposite because of what I mentioned in my previous post, whereas a tank refusing to tank or a healer refusing to heal will slow the run down because they are explicitly refusing to do the critical job they queued for.


Your example would fit closer if you stopped healing because you saw a vercure on the RDM, as the dps going ahead of the tank doesn't conflict with you doing what you signed up for, correct?
So now you're just being petty to others for petty's sake. Great mindset to have.
Never said the tank was the leader but thank you for inserting words in my mouth. Your right tanks job is too grab aggro, now if a dps is running pulling what they doing? Shocker...grabbing aggro which is not their job. So back at you if sign up as dps then do your job which is not gaining aggro. If the healer and tank dont mind then pull away until your blue in the face.For the nth time, the tank's job is not necessarily to PULL first, they are NOT the party's leader and they do NOT set the pace of a run alone. Their job is to GRAB and HOLD the aggro.
Then suppose that indeed, it is the tank's job to pull, it doesn't take away from their duty as a tank to get the aggro. What you are advocating for is griefing: a DPS starting to dish damage out sooner so long as they are conscious about it and the tank's mind doesn't shatter at the thought of it, it will not harm the run at all, quite the opposite because of what I mentioned in my previous post, whereas a tank refusing to tank or a healer refusing to heal will slow the run down because they are explicitly refusing to do the critical job they queued for.



It's like saying DPS shouldn't use Bloodbath or Second Wind because healing is not their job or that a healer shouldn't DPS because DPSing is not their job.Never said the tank was the leader but thank you for inserting words in my mouth. Your right tanks job is too grab aggro, now if a dps is running pulling what they doing? Shocker...grabbing aggro which is not their job. So back at you if sign up as dps then do your job which is not gaining aggro. If the healer and tank dont mind then pull away until your blue in the face.
As long as it's not detrimental to the run there is no reason not to do something.
If a DPS runs ahead, it's not inherently detrimental if it's handled well, it's extra mitigation for the tank therefore less to heal for the healer.
But a tank or a healer letting people die out of petty grievance will never be beneficial, ever. Quite the opposite it's going to make it much more difficult because less damage means the pull will last longer and the tank and healer are at a much increased risk of running out of resources.
im baby
It is beneficial for the tank and healer they get to flex the might of their role.
This is such a over used reason. Dps healing skills are weaker then a healers spells. And healer dmg skills are weaker then dps skills. So you cant take the roles place or what its capable of.It's like saying DPS shouldn't use Bloodbath or Second Wind because healing is not their job or that a healer shouldn't DPS because DPSing is not their job.
As long as it's not detrimental to the run there is no reason not to do something.
If a DPS runs ahead, it's not inherently detrimental if it's handled well, it's extra mitigation for the tank therefore less to heal for the healer.
But a tank or a healer letting people die out of petty grievance will never be beneficial, ever. Quite the opposite it's going to make it much more difficult because less damage means the pull will last longer and the tank and healer are at a much increased risk of running out of resources.




Uhh... Bloodbath is roughly 25% of the damage you do converted to healing. That's likely to be stronger than any GCD heal over time. Regardless, you're still missing the point. A tank's job doesn't magically stop because the DPS pulled ahead. You're meant to get aggro and maintain it, which can easily be done with a single AoE. You using to do so means you're actively ignoring your job in favor of being petty.
"Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
"The silence is your answer."
Want to touch on the skill thing as I forgot to mention. Without mitigation and self heals. Tank and dps roles would fail a good number of the solo dutities in this game. As unavoidable dmg would kill you before you could finish the duty.
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