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  1. #1
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Equitable_Remedy View Post
    Some people, myself included, specifically like this pace. The nice thing about a game with multiple classes is that people who don't like this pacing can play another class.
    I was talking with someone about this, actually.

    Ninja's TA Window is fine. It encourages a quick and frantic burst window. however, outside of the TA window it needs something more to do. Not every job needs to be reduced to a 10/15s window out of 60/90 for its excitement.

    As an example, we add a new weaponskill called Double Strike.

    Double Strike
    Weaponskill
    2.5s Recast
    Effect: Strikes twice for 150 potency. Reduces Huton Duration by 30s.

    Combined with Bunshin, Double Strike deals 150 x 2 + 200 x 2, as Bunshin mimics the attack at 200 flat potency.

    This means every Bunshin Window has an optimal set up of Double -> 1 / 2 / Armor Crush -> Double.

    This is just an example. Given that TA is a finite window to fit in a ton of stuff, maxing the use of Bunshin within TA (1000 potency currently, 1400 with this) and TA priority probably won't change from unloading every possible mudra as the PPS of those GCDs is just higher.

    So this is primarily an off-TA Bunshin gameplay focus, though I'm sure you can fit in at least 1 Double Strike into TA and not miss the mudrastorm.
    (0)

  2. #2
    Player
    Equitable_Remedy's Avatar
    Join Date
    Oct 2020
    Posts
    917
    Character
    Eristede Kell
    World
    Sargatanas
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Kabooa View Post
    however, outside of the TA window it needs something more to do.
    I disagree with this assertion. Again, I'm not strictly opposed to it, but I don't agree that it's necessary.

    The other way to look at it is over all melee classes—maybe NIN is at one end with the highest peak/lowest valley in terms of APM over the course of the rotation and the new melee class is at the other end with completely flat APM over the course of the rotation. I don't think that it's a bad thing to have that range rather than trending all classes toward the median.
    (3)