Meisui
- Animation: Meisui’s animation is the best part about this ability. Drawing in the sphere’s of water (off the Suiton) with some power-up aura and the centering gesture on the character is great.
- Function: Meisui’s function seems to be to justify the TCJ single-target sequence ending in Suiton, which as I said earlier, is not enough to justify a whole button, in my humble opinion. I appreciate Enhanced Meisui adding a boost to Bhavacakra (synergy is good), but it still doesn’t justify the button.
- Suggestions: Make this button more meaningful, though I admit that I don’t have any great ideas as to how. In the alternative, delete it.
- Grade: F
Bunshin
- Animation: Bunshin’s animation is a bit odd, but pretty good. I’m a big fan of almost any use of these symbols in NIN moves, and the Bunshin animation places them on the ground as well as curving through the air around your character. The typical ninjutsu character gesture works here, and I even know the mudra spheres that quickly spin around you, though they’re a bit random. I do not like the actual clone animation—the faded, delayed character model is ok, but I visually would have preferred an independent clone more like DRK. Shadowing attacks is ok and can look cool at times.
- Function: Bunshin is 5 stacks of a melee beast mode, which I think is great for a gish given TCJ for the magic side. I like the design here: stacks (rather than timed), damage boost based in part on the weapon skill used (adds a bit of optimization), and boosts Ninki generation for more Bhava/Hellfrog.
- Suggestions: My preference here would be for the clone to be an independent model ala DRK. Yes, this is a straight nod to Kage Bunshin no Jutsu, and I’m not apologizing for that. Level 100 trait to allow it to cast ninjutsu with you?
- Grade: A
Phantom Kamaitachi
- Animation: I love this animation, and it’s a great use of utilizing existing art assets (the ninjutsu gesture and Bhavacakra) for something new. The clone dashing in and executing the move looks great, and the wind graphics give the AOE feel while keeping the move pretty clean.
- Function: I really like that this ability keys off of Bunshin. At first, it [I[really[/I] grated on me because it was an oGCD in my mind’s eye, so the execution felt very awkward. I felt much better about it after moving the keybind (I initially put it in my old Assassination keybind), and now I quite like it. The range is nice during a forced disengage, and the AOE and synergy with Hollow Nozuchi is great in dungeons.
- Suggestions: The above being said, I still think that this would be better as an oGCD. The animation is quick (especially for the character), and the vibe of the move would be enhanced by very quickly firing off this clone.
- Grade: A