Quote Originally Posted by Jin- View Post
2 dungeons and hard ones. People say resources go to other content, but I don't see where it is.
We already had 1 large area (Diadem) and 1 promotional trial (Proto Ultima which replaced a boss in Dun Scaith) in Heavensward, so every odd-numbered patch had a Hard Mode dungeon removed in Stormblood in exchange for 1 extra trial (Rathalos) and 3 Eureka areas that are far better than any dungeon could hope to be.

In Shadowbringers, we could argue our 2 relic areas and (assuming 2) CE raids and DR are what the 4 Eureka areas would have been and that MM Extreme would be like Rathalos, but that doesn't account for DR Savage, firmament fates and ocean fishing which involve boss or area design work like dungeons do.