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  1. #11
    Player
    Starshower's Avatar
    Join Date
    Aug 2020
    Posts
    384
    Character
    Ares Stardust
    World
    Behemoth
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Derio View Post
    I prefer 1 dungeon per patch, but I was expecting more battle content elsewhere with it. In SHB we did not get that. Instead we got more crafting and gathering content, which was fine, but at the same time was crazy overkill. We basically received enough gathering and crafting content for 3 expansions worth in SHB.

    We got a lot of battle content in Bozja. We actually got more bosses in Bozja (critical engagements) than we would get if we had an extra dungeon per patch!
    (4)

  2. #12
    Player
    OrpheusKappa's Avatar
    Join Date
    Sep 2020
    Posts
    35
    Character
    Eurydice Binis
    World
    Moogle
    Main Class
    Bard Lv 80
    I would say 2 dungeons per patch if the shadowbringer's dungeons were more varied than hallways with 2 mob packs before wall hits, as it is now it won't really make a difference for me. Though maybe 2 dungeons per patch may make doing experts less broing for a bit.
    (2)

  3. #13
    Player
    Beardo04's Avatar
    Join Date
    Dec 2017
    Posts
    61
    Character
    Cam Crowley
    World
    Faerie
    Main Class
    Dancer Lv 90
    Quote Originally Posted by OrpheusKappa View Post
    Though maybe 2 dungeons per patch may make doing experts less broing for a bit.
    Exactly why I made this thread. Just to point out, Thea Hero's Gauntlet was released August 11th. I don't recall if 5.3 or 5.4 was the patch that got really affected by the pandemic but regardless with 1 dungeon per patch we will always end up with 1 dungeon being there for a long time.
    (0)

  4. #14
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,466
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Jin- View Post
    2 dungeons and hard ones. People say resources go to other content, but I don't see where it is.
    We already had 1 large area (Diadem) and 1 promotional trial (Proto Ultima which replaced a boss in Dun Scaith) in Heavensward, so every odd-numbered patch had a Hard Mode dungeon removed in Stormblood in exchange for 1 extra trial (Rathalos) and 3 Eureka areas that are far better than any dungeon could hope to be.

    In Shadowbringers, we could argue our 2 relic areas and (assuming 2) CE raids and DR are what the 4 Eureka areas would have been and that MM Extreme would be like Rathalos, but that doesn't account for DR Savage, firmament fates and ocean fishing which involve boss or area design work like dungeons do.
    (0)

  5. #15
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,354
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Starshower View Post
    We got a lot of battle content in Bozja. We actually got more bosses in Bozja (critical engagements) than we would get if we had an extra dungeon per patch!
    That is true but I use that as a comparison to Eureka where we got 4 zones. Those 4 zones development time just got broken down into 2 zones with 3 raids. There are some very unique CE in Bozja.

    I just dont like all eggs in one basket, but perhaps that will change in EW with Hildibrand and other side content.
    (3)

  6. #16
    Player
    Jennah's Avatar
    Join Date
    Jun 2017
    Posts
    734
    Character
    Jennah Arhtima
    World
    Ultros
    Main Class
    Ninja Lv 90
    Bozja might as well not exist to a whole, whole lot of people; so heck yes, more dungeons.
    (12)

  7. #17
    Player
    Jin-'s Avatar
    Join Date
    Jan 2015
    Location
    Limsa
    Posts
    1,236
    Character
    Jin Wa
    World
    Odin
    Main Class
    Sage Lv 90
    Quote Originally Posted by Jeeqbit View Post
    In Shadowbringers, we could argue our 2 relic areas and (assuming 2) CE raids and DR are what the 4 Eureka areas would have been and that MM Extreme would be like Rathalos, but that doesn't account for DR Savage, firmament fates and ocean fishing which involve boss or area design work like dungeons do.
    Yep, like I said. I don't see it
    (3)

  8. #18
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,466
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Jin- View Post
    Yep, like I said. I don't see it
    I think this is the problem with the argument that there is less content in Shadowbringers. It's not that there is less content but rather that those people didn't do it or have an interest in it because they aren't into relic weapons, fishing, crafting or gathering.

    I wasn't into these things but I participated in the content anyway and it was fun.
    (3)

  9. #19
    Player

    Join Date
    Jul 2017
    Posts
    3,327
    Personally I would rather have two dungeons. One for the MSQ and one that is savage or extreme tier in difficulty.
    (11)

  10. #20
    Player
    Zfz's Avatar
    Join Date
    Aug 2013
    Posts
    2,371
    Character
    Celenir Istarkh
    World
    Atomos
    Main Class
    Red Mage Lv 90
    I'm fine with one dungeon but putting more depth into the dungeons.

    Things like 1-2 junctures that change randomly to make your route through the dungeon different. Or stuff like switches and/or boss mechanics that change a part of the route you'll take. Not puzzles (who wants puzzles in a daily grind anyways) but just something to offer some kind of variation, more or less on the level of weather changes, you know, something that doesn't affect the rewards nor the time required to do the dungeon, but still give you a different feel.
    (7)
    “There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.”
    ― Ernest Hemingway

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