Quote Originally Posted by LianaThorne View Post
Personally I don't see it in dungeons unless the tank is new/learning or going slow in general. It's also usually a DPS that has 1+ tanks maxed and I guess still wants to control the party. I can get wanting things to go quicker but at the end of the day, it should be up to the tank to control the flow. It's the same as pulling too much for a newbie healer. Like God forbid you get thrown into a party with a new tank and healer, with a DPS trying to play budget tank.
Ultimately, it's a video game. I was taught how to properly tank dungeons by a SCH who told me in Sirensong Sea during early StB to "pull everything, push a cool down, and if you die it's on me." I was definitely new, and in a team oriented game playing to learn what'll be expected of you in future teams is an important way to learn how to perform in a role. Since, frankly, any job in this game can tank single pulls. You don't learn anything doing that. Healers who are new, should learn how to heal a tank doing a big pull (and I mean, especially with WAR at endgame, you basically don't need to heal them if they know what they're doing). OGCDs + GCDs if required are often going to be plenty and, if you're spamming Benefic II until you're out of MP and the tank drops dead with all your other tools expended, odds are either they screwed up for lacking mitigation to help the healer spread out their tools, or the DPS aren't doing something correct.

Will you wipe? Yeah, when you learn things you usually make a dog's breakfast of it until you get it down. That's part of learning. If someone blows up for you for a mistake when learning, kick em. But someone blowing up for expecting perfection, or someone else refusing to cooperate with the team at the baseline expectation of play down the line, are both kick-worthy things.