"You were taught wrong which is correct"
So was he/she taught the wrong or right thing in the end?
Pulling wall to wall in endgame dungeons is a base expectation. If you're not doing that, at that point in time, you're basically griefing. Because you certainly aren't tanking.
I don't need to ask a healer if they're cool with big pulls in Matoya's or Hero's. Why? Because they could literally be a third DPS and I'll be fine. It doesn't require high level play to do this, either. Just base knowledge of what you're doing. Which you learn by being taught, ideally, as a new player how to do that early on. Which is, again, why I tell new players to do a large pull and rotate through their cooldowns to extend the protection they provide for you. Or why I'll request a DPS who is only doing single target in an AoE pull, to AoE. Or why standing around on WHM only waiting to push "Cure II" is a hindrance to your party, because Holy stuns and essentially provides Hallowed Ground-level of mitigation since nothing can take any actions for a duration while you start doing it.
To intentionally slow down a run because someone doesn't want to really participate in the content isn't a playstyle. This is a team game, if you don't want to be part of a team, then run with trusts because AI teammates have no cares left to give.
Last edited by Alaray; 03-24-2021 at 09:16 PM.
I pull depending on the party. Also, if you run some leveling roulette you'll run into situations where pulling w2w simply has no point.
In any case, "don't let dps run in front of you" isn't always possible, or even worth the trouble. So what if the DPS runs into a pack half a second faster? Even in level-cap dungeons, I'm sure you've also ran into DPS who are already positioned at the far front to dash. It's a waste of time to argue whether a tank is always going to be able to keep ahead of the DPS. And even if you can, there's really no point to always pull to the actual wall.
I mean I main an RDM, and I can tell you I will be able to outrun any tank in a dungeon unless that tank literally pulls mobs right up to the wall that cuts off access. But is there a point for a tank to do that all the time? Does that mean now the tank isn't good enough, isn't fast enough? No. It's just because I, being an RDM, has the freedom and mobility to pre-position, and a headstart is going to guarantee that I outrun a tank. And we haven't even considered things like NINs and DRGs who can jump forward out of combat.
Let's not turn this into a discussion of "the right way to tank". Just focus on what is essentially a PSA: if you are playing a melee DPS, and you happen to end up pulling, whether intentional or by accident, use that Arm's Length.
Last edited by Zfz; 03-24-2021 at 09:58 PM.
“There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.”
― Ernest Hemingway
dps need to learn some patience and wait 2 seconds for the tank to pull, if dps wanted to tank they shoulda que'd up as a tank. if someone runs ahead of me and pulls then i let them tank it
It all depends on the content. If you're in raids, then yes, DPS should be patient, if it's just dungeons, tank should just be faster.
And I was expecting something like " You pull it you deal with it".![]()
I'm still getting back into the game after returning but DPS pulling tends to only be an issue in levelling roulettes, from recent experience and what I can remember as a main tank before I quit. During leveling I would sometimes slightly delay a pull to allow cooldowns to be ready or because the healer didn't quite look ready. By the time you're running expert roulette in high level gear it's usually a moot point but when the W2W mentality filters down to leveling situations with inexperienced healers or tanks it's a recipe for disaster.
I've never had DPS out-pace me. Usually they are all far in the distance from me struggling to catch up.
It depends a lot on loading time though, because if you have an SSD you will load immediately into the next area and be able to run ahead of those loading slower.
I've been lucky and no DPS pulling ahead, my GF on the other hand had it happen the first dungeon she was trying to tank. Just trying to learn the basic mechanics, positioning, popping CDs; and the two chuckleheads kept at it, even when she said she was new to tanking and trying to comfortable with it.
As for me; I won't wall-to-wall unless I'm comfortable with the content I'm doing it in. I haven't run that particular dungeon enough to know the best places and timings to pause my gatherings so I can catch a heal, at most you'll get 2-3 groups that I can see clumped up. I'd rather be slightly slower and know we'll get it all done rather than accidently TPKing the party because I didn't have my cooldowns spread comfortably and didn't pause in the right places for a healer to hit me with a heal midgathering.
This Fox exercises its right to remain silent when any asks what does it say
Had this tank with 510ilvl gear only pulling 3 mobs at the time in Stone Vigil. I was dps and I died for pulling extra pack. Reason? I was told in German that I was not the tank. I replied OK and gave my commendation to the other dps.
The end
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