
Why does every piece of content have to be a cakewalk or something everyone has to be able to participate in? If you’re unable to do extreme/savage with 7 other players, there’s other content readily available.
Because clearly it can’t be tuned in such a way that your individual performance is what leads to beating the encounter or not by requiring individual perfect mechanics and decent dps to beat.
Or are you saying that no matter how skilled or perfect you play individually that is irrelevant and it is a ‘cakewalk’ because something out of your control aka other people failed mechanics, in that case how can you talk about how skilled and what a great achievement YOU ve earned when you beat in the group when you yourself just said your individual performance no matter how good makes it a cakewalk?
The tryhard elitist is the person who is going to finish their 5 pieces on this created to be beaten """"challenge"""" and then complaint that the baby, slower or less dexterous person are a problem which not only is toxic but indirectly implies that doing this basic created to be beaten task faster is an """achievement""" of """great skill""" which helps to falsely boost the elitist's self worth as that is their true motive, if challenge was truly their desire they would relish in the chance to do more than the rest.
The healthy person on the other hand will either let people finish their part or assist them for their self worth does not depend on solving basic puzzles created to be beaten, aka as a video game.

The content is tuned for 8 PLAYERS. This includes mechanic solving, healing/mitigation done efficiently, and everyone doing decent dps. You shouting "individual performance" or w/e you have going on in almost every thread tells me you don't understand how raid progression actually works.
Not every piece of content needs to be designed for 100% of the playerbase. And yes, performance is and should remain as a gatekeeper.
A savage raid and extreme trial is nothing more than a simple challenge, it can be made harder via more mistakes from others or easier by overgearing and skipping phases, tuned for 8 people means very little when it can be 1 player and 7 npcs instead that do the minimum, especially when it can be tuned so you need higher than average personal dps to get through because all npcs would be average which actually means you are gonna do the encounter as it was meant to instead of skipping phases like groups love to do so it is actually harder.The content is tuned for 8 PLAYERS. This includes mechanic solving, healing/mitigation done efficiently, and everyone doing decent dps. You shouting "individual performance" or w/e you have going on in almost every thread tells me you don't understand how raid progression actually works.
It sounds like you don’t want to admit that people who would beat this often overhyped ‘hardcore’ content are more than capable individually and skilled enough to do it which is what matters in these form of challenges, instead you keep trying to hype up the group’ achievement’ which often overgears and skip phases when they can thus reducing the simple challenge even further.
It is almost as if you don’t want to admit this overhyped hardcore content is not as hard as you would like to believe once that is proven when those dirty casual solo players start clearing it with trusts when there’s no social barriers thus bringing your overhyped achievement to a more realistic ground level which is the source of your true fear.
If they beat it with a trust or with a group it makes little difference, if anything with a group of players it is easier due to having more control over strats by assigning specific spots rather than having to think in real time and the usual overperformers covering for any mistakes, player mechanical mistakes being the real cause of wipes most of the time which is something you can’t control.
Again you cannot say beating with an 8 player group is harder compared to beating it with 7 average npcs and one player unless you argue that individual performance doesn’t matter hence you cannot claim to have achieved anything hard either.
The tryhard elitist is the person who is going to finish their 5 pieces on this created to be beaten """"challenge"""" and then complaint that the baby, slower or less dexterous person are a problem which not only is toxic but indirectly implies that doing this basic created to be beaten task faster is an """achievement""" of """great skill""" which helps to falsely boost the elitist's self worth as that is their true motive, if challenge was truly their desire they would relish in the chance to do more than the rest.
The healthy person on the other hand will either let people finish their part or assist them for their self worth does not depend on solving basic puzzles created to be beaten, aka as a video game.


for a year, would you rather be secretly filmed at random moments and have the footage uploaded to your social media or loose $100 when ever you said a curse word?
Oh so you need 7 human players to hold your hand to clear?
In case you haven’t realized you can easily get carried by 7 players, you won’t be getting carried by 7 npcs who do the minimum :^)
So again, the individual skill of the person doing it with npcs seems that it could be far higher than one who does it with a human group which often includes overperformers, but what’s this? That means that beating hardcore content with a group isn’t the huge achievement elitists try to hype up when those dirty casual solo players who always need their hand held beat your l33t content.
The tryhard elitist is the person who is going to finish their 5 pieces on this created to be beaten """"challenge"""" and then complaint that the baby, slower or less dexterous person are a problem which not only is toxic but indirectly implies that doing this basic created to be beaten task faster is an """achievement""" of """great skill""" which helps to falsely boost the elitist's self worth as that is their true motive, if challenge was truly their desire they would relish in the chance to do more than the rest.
The healthy person on the other hand will either let people finish their part or assist them for their self worth does not depend on solving basic puzzles created to be beaten, aka as a video game.
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