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  1. #25
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Lyth View Post
    Sure. Give me the damage formula that the development team uses as well as their simulation toolkit, and I'll just pop in a few rough values into my calculator.

    But what is the relevance of these questions?
    You don't need a calculator or a simulator to answer these questions.

    The relevance is they deal directly with how much damage enemies need to do and how much healers are expected to heal.

    I'll give you some sample numbers to illustrate this.

    Tanks at 430 had about 110,000 HP. At 530, they sit around 190,000 (Rounded for ease).

    TBN currently shields for 25% of maximum health. 27,500 to 47,500. The amount it protects already scales up with gear.

    If we add separate scaling, at half the rate that HP increases (So instead of 25%, it shields for 35%), it instead shields for 66,500.

    Likewise, Abyssal Drain is a drain effect. It deals 200 damage and heals 100% of that amount. It scales with damage.

    If the lifedrain also increases, then it deals 200 damage and drains for 270 using the same "1/2 of HP increase" (72% increase of HP, 36% increase of healing related stuff).

    Soul Eater heals for 300 damage, increased to 400 with this scaling.

    All healing on tanks is approximately 72% more effective compared to the other roles.

    This is without factoring in additional cooldowns for mitigation.
    (1)
    Last edited by Kabooa; 03-24-2021 at 05:50 AM.