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  1. #1
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    ReynTime's Avatar
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    Jan 2015
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    Princess Walk
    World
    Cactuar
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    Thaumaturge Lv 100
    Quote Originally Posted by Jeeqbit View Post
    Sastasha has some long treasure paths. You may not know that because everyone ignores them and rushes to the end.

    So does Tam-Tara, Copperbell Mines, Halatali, The Thousand Mows of Toto-Rak, Haukke Manor, Brayflox's Longstop, The Sunken Temple of Qarn, The Stone Vigil and Dzemael Darkhold.

    Everyone just rushes efficiently to the end so they stopped bothering.
    Which is why I always thought that doing something similar to the bonus chest system in 1.X would be way more effective than just trying to un-hallwaysim-fy dungeons and expect players not to ignore paths.
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  2. #2
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    Jul 2020
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    Quote Originally Posted by ReynTime View Post
    Which is why I always thought that doing something similar to the bonus chest system in 1.X would be way more effective than just trying to un-hallwaysim-fy dungeons and expect players not to ignore paths.
    Even with a bonus chest system, not everyone would care about getting those chests. Their modern dungeon layout system is definitely one thing I fully support about FFXIV and I hope it remains.
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  3. #3
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    ReynTime's Avatar
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    Princess Walk
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    Cactuar
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    Thaumaturge Lv 100
    Quote Originally Posted by linayar View Post
    Even with a bonus chest system, not everyone would care about getting those chests. Their modern dungeon layout system is definitely one thing I fully support about FFXIV and I hope it remains.
    Not everyone cares about poetics either, and yet MSQ roulette gets people often just for sake of their daily poetics.
    Give rewards that are long lasting and more often than not people will go after them.
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  4. #4
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    Quote Originally Posted by ReynTime View Post
    Not everyone cares about poetics either, and yet MSQ roulette gets people often just for sake of their daily poetics.
    Give rewards that are long lasting and more often than not people will go after them.
    And yet MSR is off by itself as its own roulette instead of being with the 50/60/70 roulette. And there are only two objectives in MS roulette: exp and tomestones. And even then, people skip on praetorium enemies so you're not even getting the full exp you can get.

    You can have multiple people joining in together to any dungeon with different objectives. "More often than not" is not a good enough odds to potentially divide a group on which paths to take in a dungeon.
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