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  1. #21
    Player
    Ariel_Valmont's Avatar
    Join Date
    Jan 2015
    Posts
    324
    Character
    Bella Ciao
    World
    Balmung
    Main Class
    Red Mage Lv 80
    If you’re synced down most of these lowers level dungeons are a cakewalk anyway, it would be an absolute joke if they let us come in with the full kit.

    My solution is to do lower level content on jobs that have good kits synced down, if you don’t have anything level appropriate.

    Any of the tanks have aoe early on, smn rdm dnc all have aoe available for sastasha on up. smn is arguably the king of low level guild hests with aoe from Garuda egi available at level 10.
    (0)

  2. #22
    Player
    Limecat's Avatar
    Join Date
    Dec 2012
    Posts
    1,359
    Character
    Limecat Indignatio
    World
    Hyperion
    Main Class
    White Mage Lv 90
    The easiest way to get SE to ever pay attention to requests for changes like this would be to point out that they'd be able to sell even more level skip potions if new players were aware they'd get instant access to better abilities as they climb through the MSQ.
    (0)

  3. #23
    Player
    Hasrat's Avatar
    Join Date
    May 2016
    Posts
    3,288
    Character
    Hashmael Lightswain
    World
    Zalera
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Daeriion_Aeradiir View Post
    I've said it before in these types of threads in the past and I'll say it again:

    When the devs already have a system set up for level syncing that keeps moderate balance and is basically future-proofed for every expansion to come, why would they ever waste time designing a new system that is far more complicated and would need constant maintenance everytime the level cap changes when the current one works perfectly for their intentions?
    Honestly even kinda underestimating it here. Updating every time level cap changes would be a blessing. They'd have to comb through every job every patch with any potency changes just to make sure they're not throwing something off at some lower level they forgot to consider. Balancing potency tweaks is surely already a pain as is, I'd hate to consider the headaches that would come with trying to account for all the domino effects any buffs/nerfs would entail.
    (2)

  4. #24
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,252
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    There is no way they can ever balance the game by doing this. Level Sync and Daily Roulettes are not meant to benefit high level players first, they are first and foremost systems that are meant to populate lower level content to help new players not have long queues and feel engaged. That being said, to incentivize high level players to sync down and do old content, they reward you with gil, tomes, and materia (among other things like quests that give relic items e.g. Alexandrites/Singing Clusters).

    A Lancer doesn't learn any AoE until Level 40; Doom Spike. That means a 80DRG syncing down has at their disposal, Doom Spike, Sonic Thrust, Coerthan Torment, Geirskogul, Nastrond, Dragonfire Dive, Stardiver. 7 forms of AoE damage while the level 39 lancer has 0. Even if they nerfed the damage down to 10 potency, it's infinitely more AoE damage than the low level player does. Look at healers, Benediction and Lustrate are oGCD. Low level healers have no oGCD yet. There's just no way to balance it without higher level players having a definitive edge in low level content. Moreover, high level players already have an edge, they are sync'd down to the max level for the content with max substats from melds, all their cross role slots available, and their job stone's bonus stats.
    (7)

  5. #25
    Player
    Kemiko's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    279
    Character
    Kemiko Oyung
    World
    Faerie
    Main Class
    Dancer Lv 100
    Good lord, this is still being complained about 8 years later? They wouldn't do it in 2013 the first time it was complained about and I don't think it'll happen now. The only value it adds is that players being sync'd down would still have their full kit and avoid a sense of 'loss' from their playstyle. Meanwhile, anyone actually there at-level are left in the dust with what portion of their kit they have access to. To alleviate your feeling of loss you add to others frustrations.

    Now, that being said, I do think the level-sync system could be updated by this point in the game. Notably, it'd be nice to be able to level-sync to someone in the party (this currently exists in FFXI and has for quite some time) rather than only level-syncing for FATEs or duties. Would definitely help in overworld (or similar such as Eureka) when someone over-leveled with their party wants to assist some lower-level or newer friends and not hinder their progress or rewards.
    (2)

  6. #26
    Player
    Bright-Flower's Avatar
    Join Date
    Jul 2018
    Posts
    2,828
    Character
    Nyr Ardyne
    World
    Balmung
    Main Class
    Paladin Lv 100
    I don't see this happening. It'd be too difficult to balance the new tools and sources of dps you have at higher levels. Low level content isn't super difficult or anything but this risks trivializing things to an absurd degree.

    Having a limited toolkit is just what you sign up for in things like leveling roulette, just like the long unskippable cutscenes in Prae if you do main scenario roulette etc.
    (2)

  7. #27
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,504
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Jojoya View Post
    How many players pay attention to potencies in the first place? The game never even explains what role potency plays in the damage formula. Someone who raids seriously would take the time to understand. The typical casual player won't. At most they look up a recommended rotation online then memorize it.

    I'm not saying I think SE should do it. I'm fine with how level sync works with our abilities though I wish they'd take a closer look at ilvl sync and clean up the dungeons where the ilvl sync is way out of line with the intended ilvl for the dungeon.

    But it's an interesting question. How many players would give up potency in low level dungeons if they got to keep their full toolkits, and how many would skip the full toolkit to get the best possible potency?
    But you shouldn't completely neuter potencies just because people don't care. Just to give an idea of how bad the idea is of giving things 1 potency;

    Take Paladin, Fast Blade is 200 potency, Attonement is 1 potency. How many Attonements do I need to match Fast Blade? The answer is 200. 200 GCDs used just to match the potency of 1 GCD in Fast Blade.

    It is a complete detriment to everyone in the party and the idea should not even be entertained.

    However, this then plays the game of, where do you put it? As others have said, it would be a complete mess. Better to just keep the current system.
    (2)

  8. #28
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,354
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    They are better off redoing the leving abilities and front loading skills before lvl50. Like ensuring that all tanks have a AOE combo before lvl 50. What the OP is asking for just isnt possible without making the game worse.
    (3)

  9. #29
    Player
    Puremallace's Avatar
    Join Date
    Nov 2019
    Location
    Eorzea!
    Posts
    847
    Character
    Pure Mallace
    World
    Siren
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Intellion View Post

    To get to the point, I think the level-sync system should be changed so that when endgame players get placed in older, lower-level content, especially in roulettes, their character levels and item levels still get synced to match the content... but at the same time they still get to use ALL of their unlocked skills, and I mean ALL OF THEM, including their Lv. 80 skills.
    Ok imagine this scenario. Little new player sprout gets put in this group. They are pressing 1 button every 2.5 seconds while you are double weaving combos on lvl 16 mobs in the leveling roulette. If you think people are really bad at their jobs at end game now imagine a world where these people get literally zero practice on their classes because we melt mobs.

    There is no scenario where this suggestion does not create more stupid players. If this ever happened you might as well tell new players to just buy level skips because leveling in FF14 would be completely pointless and to just watch the story in New Game+.
    (3)

  10. #30
    Player
    xbahax92's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    1,072
    Character
    Keiji Zaika
    World
    Odin
    Main Class
    Machinist Lv 100
    They could add duty actions and spice things up. They could add random events that happen during any roulette, to make things more engaging and interesting, adding new rng paths to a dungeon which leads to some sort of treasure map room. And anyone could partake in these, without feeling left out.
    There is multiple ways to make old, lame content interesting even for veterans. Adding relic items to the end is the cheap, dull method.
    I dont think it will change any day, because well. Resources are being used for other, "dying" content.
    (0)

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