It's actually kind of funny when you first step into savage, because the way they design savage fights vs... the entire rest of the game is so different it is jarring. A lot of the standard fights are easy to overcome, but have random elements to them due to the general chaos of the player group. That and they tend to be more focused on how well you perform vs how well the group performs. Savage is incredibly specific on what must be done to pass each mechanic, so it is all about figuring out that exact dance step, then conducting a very specific set of actions to maximize the damage being dealt to the boss (because that is how they work now).

Also, as a side note: Black Mage does really well in savage just because of how methodical it is. In casual content it feels horrible to play. I always felt that black mage should be more like a bard in how there is no combo, but you got a bunch of cooldowns that you manage so you just throw all this fire and lightning on casts. As it is, the class reminds me a bit more of a balance druid from World of Warcraft, actually...