Quote Originally Posted by Saefinn View Post
This is why I don't like some of the kinds of complaints people make, people who don't play certain jobs disliking how at its core plays complaining about it so that SE addresses it. I feel like the advantage of multiple jobs was to suit multiple playstyles and preferences. Like with DRK, I loved DRK when it was technical and had MP management, it was a part of the appeal, before HW I used to tank with WAR, if I wanted to stay with WAR, I'd have stayed playing WAR but I didn't because I liked the technical aspect of DRK and that interested me more. If people didn't like DRK from conception, then you had WAR instead.
If you didn't like SCH's DPS management or its shield focus, you had WHM instead. And I'm seeing another thread with a non-MNK player complaining that MNK has too many positionals, when it's one of the things that's appealing about MNK, when you have SAM, NIN or DRG who have fewer of them, it's better to play those. Why appeal to people who don't like the job from conception at the cost of those who love it at conception? If people are finding no job meets their needs and are complaining, then try to make something that appeals to them or to accommodate it in an existing design if it fits.
It definitely feels like Shadowbringers' philosophy geared more towards trying to entice players who otherwise disliked/haven't tried job x before instead of enhancing aspects of that job for those who already enjoyed it. Which is a fool's errand because now those same players who once enjoyed the job are the ones complaining. I can appreciate wanting to expend each jobs' appeal, but it should never come at the expense of those who already enjoyed it unless the feedback is widely one-sided. Bowmage comes to mind where nearly everyone seemed to despise it, though there were some who actually liked having cast bars.

What it comes down to, and it may be something the dev team dislikes hearing, is you neither can nor should please everyone. Some players simply won't like job x. So... let them play something else. Yes, they'll complain because they want "Ranger". I'm sorry, but... too bad. That isn't how Bard operates, or at least how it didn't. You mention DRK, which has always been a sore spot for me since I adored HW Dark Knight. Instead of telling people who insisted it was "too hard" to simply play PLD or WAR, they've continued to dumb it down into the uninspired husk it is now.

I really hope the sheer amount of vitriol they've received over healers, how poorly received Monk was and how Bard has all but crashed and burn will make them rethink this design philosophy going forward.