finally, someone else who understands that the "everything must be optimised" is bad for jobs. It makes things less engaging for a lot of people if taken too seriously.

and thats the key thing- engagement. If its not engaging and fun, then the only people who will play the job are the ones who just play for the glamour and if its high enough damage, high end raiders that want their e-peen parse


Why did people play dark back in hw and consistently want its gameplay style back? because it was fun and engaging with a high skill ceiling. Sb drk was engaging but it wasn't very fun for a lot of people even if it did have some positives. shb dark is just a discount warrior, already a broken base of a job with half wanting it more mindless and others wanting it to have a skill ceiling again.

Fun first, then balance/optimisation