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  1. #11
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Every tank had actions that promoted actively tanking. PLD had shield swipe procs. WAR, even still to this day, gains a dps benefit from tanking with Vengeance up on recast. The only thing that's 'problematic' is the mindset that every last attack has to be perfectly optimized on every single run. It's that same mindset that leads people to demand that their jobs always Crit-Direct Hit on every last auto or else they're obliged to wipe and restart, all the while missing the obvious GCD uptime blunders that they could be improving on. Penny-wise, pound-foolish. Honestly, it's not the job that's holding you back. Work with what you've got.

    I think it's dumb that we're not allowed have awesome counterattacks like Shield Swipe and Heavensward's Reprisal in the game just because a few players feel inadequate if they can't proc them on recast. Is parry the issue? Fine, make it proc on taking damage. This isn't rocket science. Although in fairness, the vast majority of even 'magic' bosses in Heavensward tended to have physical autos, so pulling out a parry proc of a hat was never all that hard.

    By the way, the problem wasn't addressing the MP drain on Darkside. The problem was deciding that replacing it with Dark Arts was Dark Arts a Dark Arts good Dark Arts idea. The job was fairly tightly designed between resource usage and expenditure. The next game designer who came along to do the Stormblood rework very clearly hadn't the foggiest how any of this worked. Which is fair because they have like four people designing jobs.

    Quote Originally Posted by shao32 View Post
    ...
    Interestingly, DRK APM hasn't changed significantly at the top end between Stormblood and Shadowbringers. We're talking a less than 5 APM difference, even with the loss of the Blood Weapon speed buff. There was a bigger dropoff after Heavensward.

    TBN has always done its own thing, but by fueling Edge/Flood instead of Bloodspiller it ends up being consistently dps neutral, which is a good thing.

    The blood system hasn't really changed since its implementation. In Stormblood, your spenders were Bloodspiller, Quietus, and Delirium. Presently, your spenders are Bloodspiller, Quietus, and Living Shadow. Stormblood's take on Delirium is most definitely the worst version of all time. Once every 90-120 seconds spend 50 blood to gain one DA, which just about breaks even. But wait! If you use it with Blood Weapon active, you gain 5 extra seconds! That's exactly what we needed on the tank job which did the lowest amount of damage despite being the most sustain-dependent job in the group. Even less burst.

    I mean, I get the belabored point of all your posts. Shadowbringers is the worst ever, so please please please give us nice things next expansion! Sure. But let's not edit in fake history. Heavensward DRK was great, yes. Shadowbringers DRK is a pale shadow of its former glory, yes. But let's be honest, Stormblood DRK was a steaming pile of detritus, excreted from the same tier of game design as Heavensward PLD and 2.0 WAR. Let's not revisit any of those ever again. There's a reason why you, yourself were oh, so vocal about changing DRK in Stormblood. How quickly one forgets. Let some other poor job take up the mantle of worst tank job. Stormblood was more than enough.
    (3)
    Last edited by Lyth; 03-16-2021 at 06:42 AM.

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