Quote Originally Posted by Colt47 View Post
So what went wrong with DR is several things:

1) They put enrage timers on the bosses inside, meaning you got pressure on who you bring in to perform. That adds a barrier (even if it is only perceived as such) to the content that doesn't need to be there.
2) Very few, if anyone, has experience running an event of this size. Yes, they have groups this big via alliance roulette, but the roulette automagically handles the hardest part of organizing the run, and unlike SDR the run is casual enough to encourage people of all skill levels to join in.
3) The value of doing Savage DR completely hinges on people doing Bazjan Southern Front. Because Southern Front was in a miserable state for so long, a lot of people never ground out the parts from that tier, and you need insane numbers of coins to get the parts for the upgrade components. So this filters who is going to run the content vs not. The big doggo at the end as a rewards doesn't really work to make up for this.
4) The regular version of DR will die out. There's no tomestone rewards from accomplishing the run, so there is little reason to continue participating after seeing the story bits. Oh sure, you can do the weekly for coins, but why bother if you can never get the dyable version due to the other barriers put in place? On the upside the armor does have good stats so it helps gear alts?
I disagree with 1 and 4.

1. Enrage timers are essential to end game raiding. Without enrage timers the fight becomes a complete joke. What's so fun about being able to die over and over again without any punishment?
4. You still need the base gear from DRN to augment.