It is easier than Extreme. At most I'd say it's Shiva Unreal difficulty, low level mechanics but there is an enrage you WILL see with pugs dying to Bow.
Except you barely need specific positions, you can always adapt and most mistakes due to these positions don't lead to a wipe. 10 players dying can still lead to a easy clear.
All of these mechanics, including chess and super chess, seems intimidating at first (especially hot&cold swords) but it's all like E11S sundered skies, there is a braindead way to tackle the mechanic. Except this time it's for every mechanics.
I see players getting stacks from the counter during the knight phase or not able to do the quick maths in Hot&Cold. I'm not surprised they find DRS hard.
For example, season of mercy you can place yourself between the boss (that should be middle) and the orb, the flower is always at the opposite. Same for the ladder-mindcontrol game, tackle the mechanics one-by-one and you'll only die from brainfarts. Superchess is not very hard either when you realize you need to check if one column and one row are safe.
And if people don't use Dispell/Reflect, that's a communication issue. I always have Dispell for Minotaur/Queen just for safety, if Ravana was passed, DPS check won't be a problem.