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  1. #21
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by DoH View Post
    Feels hard man
    It is easier than Extreme. At most I'd say it's Shiva Unreal difficulty, low level mechanics but there is an enrage you WILL see with pugs dying to Bow.
    Except you barely need specific positions, you can always adapt and most mistakes due to these positions don't lead to a wipe. 10 players dying can still lead to a easy clear.

    All of these mechanics, including chess and super chess, seems intimidating at first (especially hot&cold swords) but it's all like E11S sundered skies, there is a braindead way to tackle the mechanic. Except this time it's for every mechanics.

    I see players getting stacks from the counter during the knight phase or not able to do the quick maths in Hot&Cold. I'm not surprised they find DRS hard.

    For example, season of mercy you can place yourself between the boss (that should be middle) and the orb, the flower is always at the opposite. Same for the ladder-mindcontrol game, tackle the mechanics one-by-one and you'll only die from brainfarts. Superchess is not very hard either when you realize you need to check if one column and one row are safe.

    And if people don't use Dispell/Reflect, that's a communication issue. I always have Dispell for Minotaur/Queen just for safety, if Ravana was passed, DPS check won't be a problem.
    (1)

  2. #22
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,867
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    Since i did it late it seemed easier? idk not seeing the savage of it all....lastly idk whos idea was it to have savage content locked behind casual content. FF14 since it has no ultimate this patch can easily benefit from content like this a 24 man savage sounds amazing! if abit insane to balance but makes your use of full Eden gear worth a dam as mmos struggle with the cycle of "Why do you raid?" "To get the best weapons and gear" "What do you do with the best weapons and gear" "To raid with!....or afk in limsa for 5 months"
    (0)
    “Theirs really not much you can change with the MCH”
    -Live letter 66, 9/17/21

    Where is the ambition?

  3. #23
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,093
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    It really is not even remotely close to Savage tier difficulty wise, mostly because almost all of the boss mechanics are personal and don't require any coordination to resolve.

    I think making it 48 man was a mistake because it makes it harder to get a group going while also limiting how complex they can make mechanics due to issues like the AoE limit and character culling.
    (0)

  4. #24
    Player
    Curisu's Avatar
    Join Date
    Jul 2017
    Posts
    1,127
    Character
    Chryden Speakel
    World
    Odin
    Main Class
    Blue Mage Lv 80
    What is this discussion about being savage and not.
    People who can not beat e11s will not beat DRs right now because they will be a burden to the group an might be the reason for enrage wipes.

    DRs will become a bit like BA soon.
    People will get better gear with more stats in the next Bozja part and that makes ever fight shorter.
    The hardest mechanics are at the end of the fight.

    It is a nice a different kind of content.
    It is fun and you have a bunch of different discords organizing runs.

    Its better to have something fresh and new instead of just another 8people fight who is like every fight before.
    (0)

  5. #25
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Jirah View Post
    Since i did it late it seemed easier? idk not seeing the savage of it all....lastly idk whos idea was it to have savage content locked behind casual content. FF14 since it has no ultimate this patch can easily benefit from content like this a 24 man savage sounds amazing! if abit insane to balance but makes your use of full Eden gear worth a dam as mmos struggle with the cycle of "Why do you raid?" "To get the best weapons and gear" "What do you do with the best weapons and gear" "To raid with!....or afk in limsa for 5 months"
    I'm going to say no, it's not easier because you did it later and this is a good design on DRS. Since the mechanics are very often tuned for each player, you kind of know you did good or bad depending on your total death/stacks.

    DRS is its own difficulty, the "savage" tag means nothing. And Eden savages are also locked behind normal Eden and story but it wasn't a problem. I also understand that not everyone was BiS at DRS release but I agree that Eden gear won't be usefull except for the upcoming Extreme. On the opposite, DRS rewards are purely cosmetic. 510ilvl is badly low, it's no higher than crafted gear you can grab for less than a quarter of the price.

    Aaaaaaaaaaand as a MCH, Haste feels worthless. Funfact I reached enough haste so I have my 3rd drill way too soon before Reassemble refresh.
    (0)

  6. #26
    Player
    DoH's Avatar
    Join Date
    Sep 2020
    Posts
    158
    Character
    Pray Return
    World
    Faerie
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by CKNovel View Post
    It is easier than Extreme. At most I'd say it's Shiva Unreal difficulty, low level mechanics but there is an enrage you WILL see with pugs dying to Bow.
    Except you barely need specific positions, you can always adapt and most mistakes due to these positions don't lead to a wipe. 10 players dying can still lead to a easy clear.

    All of these mechanics, including chess and super chess, seems intimidating at first (especially hot&cold swords) but it's all like E11S sundered skies, there is a braindead way to tackle the mechanic. Except this time it's for every mechanics.

    I see players getting stacks from the counter during the knight phase or not able to do the quick maths in Hot&Cold. I'm not surprised they find DRS hard.

    For example, season of mercy you can place yourself between the boss (that should be middle) and the orb, the flower is always at the opposite. Same for the ladder-mindcontrol game, tackle the mechanics one-by-one and you'll only die from brainfarts. Superchess is not very hard either when you realize you need to check if one column and one row are safe.

    And if people don't use Dispell/Reflect, that's a communication issue. I always have Dispell for Minotaur/Queen just for safety, if Ravana was passed, DPS check won't be a problem.
    lol just no... DRS is not easier than Extreme. There has never been a single Extreme or Unreal fight that I've had to pug prog for more than like an hour or two. I've also never been in a group for Extreme that's needed callouts. If you removed callouts from DRS, you would see *much* fewer groups clearing because people don't fully understand the mechanics on a personal level. For example, even you don't seem to fully understand super chess; although the *first step* is to check to see if the relative west and north rows are safe, if they are both safe then you next have to check the numbers on the relative east/west adds because there are three potential places where the 5s have to go in such case. People are to a large extent being carried through DRS by callouts by folks who actually know the fights, but on a personal level it is *much* more difficult than any Extreme fight to date. These fights may not be to the difficulty of the end-of-tier savage fights (i.e., 4, 8, 12), but they are definitely just as challenging if not more so than the lower-tier savage content (which is also not that bad).
    (1)

  7. #27
    Player
    MPK's Avatar
    Join Date
    Mar 2019
    Posts
    995
    Character
    Mirabelle Weaver
    World
    Cactuar
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Curisu View Post
    What is this discussion about being savage and not.
    People who can not beat e11s will not beat DRs right now because they will be a burden to the group an might be the reason for enrage wipes.

    DRs will become a bit like BA soon.
    People will get better gear with more stats in the next Bozja part and that makes ever fight shorter.
    The hardest mechanics are at the end of the fight.

    It is a nice a different kind of content.
    It is fun and you have a bunch of different discords organizing runs.

    Its better to have something fresh and new instead of just another 8people fight who is like every fight before.
    What are you talking about? The fight is no where near e11s levels. It takes like 1 wipe each boss to learn all the mechanics, it's a complete joke to call it savage. It's not where even close to e9s levels of difficulty cept for 1 or two mechanics that are barely a savage mechanic.

    Only thing some what tricky is probably slimes?

    After looking at some logs yeah there were a few people without e9s clears that cleared it with us
    (1)
    Last edited by MPK; 03-14-2021 at 03:03 AM.

  8. #28
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,648
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    While I quite enjoyed DRS, getting 48 people together is just too much. They'll either have to severely nerf this content come 5.5 or it will inevitably die, though that is more due to another flaw. The lackluster rewards. No complaints on the Cerberus mount but otherwise... you get almost nothing out of DRS. Just like Normal mode, they're incredibly stingy on fragment drops and you can't sell any of the upgrades. This turns DRS into a massive gil dump compared to BA unless you opt to farm clusters. It all feels very deliberately designed to try keeping you in Bozja... except players have very little reason to touch DRS ever again once they've cleared. They really need a better reward structure for both versions of Delubrum.

    We have no idea what DRS impacted, though if I had to guess, I suspect it contributed to Ultimate's cancellation. If that were the case... I really can't say it was a good decision despite how much I did enjoy DRS.
    (4)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  9. #29
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    It's not just the rewards from Savage DR: It's what is needed to cash in on them. You need 999 coins for a body upgrade and leg upgrade of the old bazjan gear. Then you need to get a special item from savage DR while also having the gear already purchased with gold coins.

    As much as I'd love to see 48 man content come to life again, there is no way to do that with enrage timers on the fight. I mean 48 man content in the old days was literally a huge mob of people attacking a giant monster rather inefficiently, with a rotation of healers and tanks mostly going at it. Trying to slap an enrage on the thing is going to turn what should be a fun time into a game of who to blame for missing the 0.4%.
    (1)

  10. #30
    Player
    KDSilver's Avatar
    Join Date
    Dec 2015
    Posts
    1,533
    Character
    Shiru Elysia
    World
    Moogle
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Colt47 View Post
    It's not just the rewards from Savage DR: It's what is needed to cash in on them. You need 999 coins for a body upgrade and leg upgrade of the old bazjan gear. Then you need to get a special item from savage DR while also having the gear already purchased with gold coins.

    As much as I'd love to see 48 man content come to life again, there is no way to do that with enrage timers on the fight. I mean 48 man content in the old days was literally a huge mob of people attacking a giant monster rather inefficiently, with a rotation of healers and tanks mostly going at it. Trying to slap an enrage on the thing is going to turn what should be a fun time into a game of who to blame for missing the 0.4%.
    Yeah, farming the full set seems like a huge waste of time.
    I mean, I don't mind farming but it seems like extreme for bonus that only works on Bozja, especially if the next Bozja will make these gear outdated already
    (3)

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