lol at the people saying that this is easier that Extreme fights. Extreme fights are almost braindead. With this you really need to be paying attention to stuff (e.g., the Mercies during Trinity Seeker must be prepositioned, and you have to pay attention to Seasons of Mercy, Iron Splitter, and other mechanics at the same time; the various debuffs that require you to do basic math during Katy Perry along with forced march and ladder game require some thought; chess and super chess during Queen are annoying, too; etc.) unless you're unable to do it yourself and solely relying on callouts, but even then there is a decent amount of personal responsibility. I think the main difference between this and 8-man content is that in a lot of the 8-man stuff, one person messing up a mechanic can wipe the party. That can also obviously happen in DRS (e.g., if someone messes up slimes / golems and the group isn't prepared to recover, it can snowball quickly; a tank messing something up and the Queens guard or minotaur adds get too close to each other can quickly turn into a wipe; if the dispellers are dead and they don't dispell raidwide AOEs during Queen, you can get killed pretty fast; reflect users not reflecting certain mechanics can also cause everyone to die), but it is less common if you're running with a competent group. Other Savage content seems to throw fewer mechanics at you at once but is also less forgiving if you mess up certain mechanics.

Overall, I enjoyed DRS, but I agree that it is annoying trying to get 48 *competent* people together to be able to run this thing. I've had many a run where you get down to your respective side, everyone pops their stuff, and then someone yells "oops I don't have any pure essences!" Everyone then has to reinstance and 47 people just wasted a reraiser and pure essence.