Quote Originally Posted by GeminiReed View Post
Teach a man to fish and all that. There really needs to be a cutoff for hand holding. Extreme/savage/ultimate difficulty content requires prepared people if they don't know how acquire that knowledge then they aren't ready for that level of content.
Then Mentor Roulette, from your perspective, needs to axe Expert Roulettes/Extreme Trials. I’d honestly prefer for mentors to at least have a semi-decent grasp on their rotations. It would have also been very nice to actually ask a mentor about current tier Extremes before I hopped in. But because we ask the absolute bare minimum of them we have mentors whose knowledge is sorely limited. I’d prefer a system where the requirements are increased so that mentors stay relevant past lvl 70.