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  1. #1
    Player
    GeminiReed's Avatar
    Join Date
    Nov 2019
    Posts
    506
    Character
    Alys Isshu
    World
    Malboro
    Main Class
    Summoner Lv 61
    Quote Originally Posted by xxmiamorecadenza View Post
    I assumed mentors were around to help everyone. Not just sprouts. But apparently not.
    Teach a man to fish and all that. There really needs to be a cutoff for hand holding. Extreme/savage/ultimate difficulty content requires prepared people if they don't know how acquire that knowledge then they aren't ready for that level of content. Throwing a mentor or two into the instance for 90 or 120 minutes isn't going to magically make it work.
    (1)
    Last edited by GeminiReed; 03-14-2021 at 02:41 PM.

  2. #2
    Player
    xxmiamorecadenza's Avatar
    Join Date
    May 2020
    Posts
    647
    Character
    Miawkwa Fletcher
    World
    Golem
    Main Class
    Summoner Lv 90
    Quote Originally Posted by GeminiReed View Post
    Teach a man to fish and all that. There really needs to be a cutoff for hand holding. Extreme/savage/ultimate difficulty content requires prepared people if they don't know how acquire that knowledge then they aren't ready for that level of content.
    Then Mentor Roulette, from your perspective, needs to axe Expert Roulettes/Extreme Trials. I’d honestly prefer for mentors to at least have a semi-decent grasp on their rotations. It would have also been very nice to actually ask a mentor about current tier Extremes before I hopped in. But because we ask the absolute bare minimum of them we have mentors whose knowledge is sorely limited. I’d prefer a system where the requirements are increased so that mentors stay relevant past lvl 70.
    (1)

  3. #3
    Player
    Dogempire's Avatar
    Join Date
    Dec 2015
    Posts
    1,080
    Character
    Okami Amaterasuu
    World
    Faerie
    Main Class
    Paladin Lv 100
    Quote Originally Posted by xxmiamorecadenza View Post
    Then Mentor Roulette, from your perspective, needs to axe Expert Roulettes/Extreme Trials. I’d honestly prefer for mentors to at least have a semi-decent grasp on their rotations. It would have also been very nice to actually ask a mentor about current tier Extremes before I hopped in. But because we ask the absolute bare minimum of them we have mentors whose knowledge is sorely limited. I’d prefer a system where the requirements are increased so that mentors stay relevant past lvl 70.
    Pretty much why they should move away from commendations as a mentor requirement. All commendations prove is that you play a lot of tank/healer, not that you're actually knowledgeable about fights or different jobs/roles.
    (7)

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