Quote Originally Posted by Deceptus View Post
And I take issue with your blanket statement that Cleric Stance was Bad Design.

It was about as egregious as letting tanks sit outside of tank stance to do more DPS. It made them more squishy.

Cleric Stance and Tanks outside of Tank Stance was all about risk vs reward.
Tanks tanking in dps stance with Str Accessories was bad design because it was more about increasing tank dps by forcing others to work harder without really changing what the tanks were doing. There was no real skill difference between a Vit Tank with Tank Stance always on and a stance dancing Str Tank. The gigantic gap in dps output between the two created an illusion of skill.

Cleric Stance was bad design because it became more about locking out spells and abilities due to how big the gap between Int and Mind got after DoM gear split into Healing and Casting. The difference before the split was about a 31% difference in Int and Mind and that grew to a 200% difference by i130. In HW the gap grew to a 600% difference by i270. What started out as a minor damage buff/healing debuff became a massive output gap.

Quote Originally Posted by Kabooa View Post
There's literally no difference between Sonic Break and Blasting Zone other that one's a GCD and one's an OGCD. You use them under the same circumstances with the same considerations. I'd wager the only reason Sonic Break is on the GCD is because otherwise, the basic rotation might shift just a bit too much.
My Guess is that Sonic Break and the Continuation combo being weaponskills with skill speed influencing cooldowns is because they were attempting to make a job that scaled better with Skill Speed but failed due to No Mercy having a fixed 60s cooldown. In theory, Sonic Break would go from 1200 potency a minute at 380 skill speed to ~1522 per minute at 3706 skilll speed and the Continuation combo would go from 2 uses per minute to 2.3 usages per minute over the same timeframe.