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  1. #1
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by VentVanitas View Post
    I agree with this. They've shown with jobs like GNB's Sonic Break or NIN's Shadow Fang that they can make interesting DoT attack GCDs without them feeling like a bother to 100% maintain, but still giving the satisfaction of the damage a DoT effect can give by warranting a higher potency by being on a cooldown. (And are definitely more interesting to use than hit and forget filler OGCD attacks) It would be interesting to see a skill like Sonic Break (SCH's Miasma 2 anyone?) on a healer and hell, I'll do just about anything to get Shadow Flare and Aero 3 back.
    Calling them interesting is brow raising.

    There's literally no difference between Sonic Break and Blasting Zone other that one's a GCD and one's an OGCD. You use them under the same circumstances with the same considerations. I'd wager the only reason Sonic Break is on the GCD is because otherwise, the basic rotation might shift just a bit too much.

    DoTs by themselves are not interesting. They require outside mechanics to interact with them, otherwise they're just maintenance skills in the same vein as Storm's Eye, Jinpu and Disembowel.
    (1)

  2. #2
    Player
    VentVanitas's Avatar
    Join Date
    Feb 2020
    Posts
    676
    Character
    Seiko Hanamura
    World
    Kujata
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Kabooa View Post
    Calling them interesting is brow raising.

    There's literally no difference between Sonic Break and Blasting Zone other that one's a GCD and one's an OGCD. You use them under the same circumstances with the same considerations. I'd wager the only reason Sonic Break is on the GCD is because otherwise, the basic rotation might shift just a bit too much.

    DoTs by themselves are not interesting. They require outside mechanics to interact with them, otherwise they're just maintenance skills in the same vein as Storm's Eye, Jinpu and Disembowel.
    DoTs can be made more interesting when they're not nothing more than an obligation to keep up for extra damage, as you said. I like to think HW MNK's Touch of Death as a fine example of a DoT not needing direct mechanics to make it worth using, but rather the kit surrounding it that indirectly shaped its usage and feel on the job.

    There is something there that can be done with skills like Shadow Fang/Sonic Break if built upon, hence why I call them interesting. Whether they're involving or whether SE can realise that potential however, is a different discussion.
    (2)
    Last edited by VentVanitas; 03-12-2021 at 05:03 AM.