Quote Originally Posted by gumas View Post
i know, thats why for me positional is kinda useless outside boss fight, because outside boss we will always mobbing, and mobbing skill does not require positional at all.
Which has been the case for a very long time, that doesn't mean positionals in general are bad or unnecessary. What it does say, however, is that SE's dungeon design overall isn't very compelling if they ultimately boil down to "Pull as much as you can survive, AoE the pack" while bosses are the only thing that require players to pay any real attention.

You're going to run into low-effort players in every game, that doesn't mean the devs should design their game around them. They are going to be low effort no matter how many concessions are made for them.

If nothing else, Monk positionals should not only stay in, they should also hit considerably harder than if they are missed, because we're seeing now what happens when SE de-incentivizes them to the extent they have, and players STILL aren't flocking to the job. Bad monks should perform considerably worse than those who put in any effort, anywhere from 20-30% worse. If someone thinks that's not fair, there's literally 9 (soon to be 10) other non-limited jobs they could play that don't have anywhere near as many positionals to land and will be closer to their gameplay preferences.