DoTs are a little more thematic to the 'Fasty Swingy Swordy' types, but probably also because Nascent Chaos being a 920 would look silly next to a 1200, even accounting for the auto dcrit.
Even then they could have distributed the 900 potency from the DoT over the rest of the GNB kit in other ways. As best I can figure Sonic Break and the Continuation combo's skill speed based cooldowns were an attempt to create a Job that got stronger the more Skill Speed it had; not that that would have worked with No Mercy's fixed 60s cooldown.
They're so close to letting haste be more viable, and they still miss the mark by a huge margin.Even then they could have distributed the 900 potency from the DoT over the rest of the GNB kit in other ways. As best I can figure Sonic Break and the Continuation combo's skill speed based cooldowns were an attempt to create a Job that got stronger the more Skill Speed it had; not that that would have worked with No Mercy's fixed 60s cooldown.
"Rotation skills should reduce CD with more haste!"
"Except for the ability buff windows."
D:
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