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  1. #1
    Player
    SuSpence26's Avatar
    Join Date
    Dec 2020
    Posts
    9
    Character
    Segis Malid
    World
    Midgardsormr
    Main Class
    Dragoon Lv 80
    I do agree that the Souleater finisher doesn't really fit as a combo finisher, but based on the DRK in the background of the Sage reveal for 6.0, it looks like Souleater combo's here to stay sadly.

    In regard to giving it something akin to GNB's weaving combo stuff, I feel that would just bring out a similar issue like how people don't like Delirium being a discount Inner Release. It would just become a "Edgy GNB" instead of discount WAR and wouldn't help DRK's identity issues. There's very little they can switch around at this point that wouldn't just be a form of homogenization, be it for better or worse (i.e. giving it a DoT like Scourge and an alternate combo finisher).

    As for reworking Delirium itself, maybe one thing the devs could do is incorporate an attack speed aspect like Blood Weapon used to have, among other possible effects. But at this point who knows what they'll do. Based off the Endwalker trailer with PLD blocking with a very telegraphed and glowing and then smacking the one enemy, I wonder if tanks will get a sort of SAM Third Eye-esque "get hit and then counter" system. That might open up cool ways for each tank including DRK to have their own means of retaliation that effects and interacts their gameplay and other skills.
    (4)

  2. #2
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by SuSpence26 View Post
    I do agree that the Souleater finisher doesn't really fit as a combo finisher, but based on the DRK in the background of the Sage reveal for 6.0, it looks like Souleater combo's here to stay sadly.
    Well the Sage reveal trailer wasn't mean to show anything related to DRK and it's probably they actually didn't even get in to the job yet if we keep in mind they are still developing the unknow meelee so thats why the job stay there doing nothing but souleater combo (hey like actual gameplay wohoo), basically they just used the "job of the expansion" to show the new healer stuff since they need a party member for it but yeah there is a a almost 100% chance that Saouleater will stay to amaze us with his boring animation.
    (1)

  3. #3
    Player
    Kalaam's Avatar
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    Nov 2019
    Location
    Limsa-Lominsa
    Posts
    781
    Character
    Kalaam Nozalys
    World
    Phantom
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by shao32 View Post
    Well the Sage reveal trailer wasn't mean to show anything related to DRK and it's probably they actually didn't even get in to the job yet if we keep in mind they are still developing the unknow meelee so thats why the job stay there doing nothing but souleater combo (hey like actual gameplay wohoo), basically they just used the "job of the expansion" to show the new healer stuff since they need a party member for it but yeah there is a a almost 100% chance that Saouleater will stay to amaze us with his boring animation.
    Eh, maybe Power Slash will come back for a new ability or combo !
    (0)

  4. #4
    Player
    ArianeEwah's Avatar
    Join Date
    Jul 2017
    Posts
    478
    Character
    Ari Dyones
    World
    Zodiark
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Kalaam View Post
    Eh, maybe Power Slash will come back for a new ability or combo !
    Unfortunately, SE doesn't have a history of re-introducing or bringing back actions, with very few and reasonable exceptions.

    Those exceptions were Scholar only Miasma II in Stormblood - because they had no aoe spell except Bio+Miasma spread via Bane - Samurais Hagakure - because they introduced Tsubame Kaeshi, and thus a 60s rotation that had to clip a Sen for it to work - and... Scholar Energy Drain - because they had no action to spend overflowing Aetherflow gauge which really destoryed the feeling of the job. (Maybe there are some more exceptions, but rn I can't think of any)

    A big chunk of the community wants Rampart being split from role actions into job actions as i.e. DRK Shadowskin, or some want the old SFX (or some mix of new and old) for GNB, WHM want Aero III back, Scholars want another dot, and probably many more cases of reverting stuff. If we look at the tank role especially, we can see how inconsistent SE has become in their decision-making of what is a role action. Rampart is a role action - thus all tanks have the same action - but tank stances, despite having all the very same effect, and are available at lvl 10, are not!?! All 30% mitigation actions are available at lvl 38 and with the exception of Vengence also have the same effects, yet aren't role actions either!?! If those actions were role actions and them available when synced becomig a problem, then why is Rampart a role action when it is learned at level 8! And if we look at the physical ranged dps role, with Tactician, Shield Samba, and Troubadour (Troubadour is learned later for whatever reason, but let's just ignore that for now) all have the same effect and cannot be stacked just like role actions, but they aren't role actions either!!!

    Imho, the SE dev team has to redesign from the ground up, and to really think about what their goal is. For now it feels half-baked, like a pre-ordered game that has yet to be patched into an its finished product - pre-expansion, and release version mixed together is like building a garage ontop of a dog house - you can arrange it, but just doesn't seem fit.
    (1)

  5. #5
    Player
    Recon1o6's Avatar
    Join Date
    Sep 2016
    Posts
    1,296
    Character
    Avarnia Corthal
    World
    Adamantoise
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by ArianeEwah View Post
    Unfortunately, SE doesn't have a history of re-introducing or bringing back actions, with very few and reasonable exceptions.

    Those exceptions were Scholar only Miasma II in Stormblood - because they had no aoe spell except Bio+Miasma spread via Bane - Samurais Hagakure - because they introduced Tsubame Kaeshi, and thus a 60s rotation that had to clip a Sen for it to work - and... Scholar Energy Drain - because they had no action to spend overflowing Aetherflow gauge which really destoryed the feeling of the job. (Maybe there are some more exceptions, but rn I can't think of any)

    A big chunk of the community wants Rampart being split from role actions into job actions as i.e. DRK Shadowskin, or some want the old SFX (or some mix of new and old) for GNB, WHM want Aero III back, Scholars want another dot, and probably many more cases of reverting stuff. If we look at the tank role especially, we can see how inconsistent SE has become in their decision-making of what is a role action. Rampart is a role action - thus all tanks have the same action - but tank stances, despite having all the very same effect, and are available at lvl 10, are not!?! All 30% mitigation actions are available at lvl 38 and with the exception of Vengence also have the same effects, yet aren't role actions either!?! If those actions were role actions and them available when synced becomig a problem, then why is Rampart a role action when it is learned at level 8! And if we look at the physical ranged dps role, with Tactician, Shield Samba, and Troubadour (Troubadour is learned later for whatever reason, but let's just ignore that for now) all have the same effect and cannot be stacked just like role actions, but they aren't role actions either!!!

    Imho, the SE dev team has to redesign from the ground up, and to really think about what their goal is. For now it feels half-baked, like a pre-ordered game that has yet to be patched into an its finished product - pre-expansion, and release version mixed together is like building a garage ontop of a dog house - you can arrange it, but just doesn't seem fit.
    Correction: SE does return abilities when they either run out of ideas or don't give a shit about the job (otherwise it wouldn't have been removed in the first place), but usually under a new coat of paint and bumped up far too many levels

    Examples: 5.4's tornado kick is steel peak, sch's seraph is rouse, temperance is divine seal, bunshin is duality, nascent is bloodbath

    you are right though, homogenising all the 20% tanks skills was a stupid idea, and a lot of the changes they have done over the years have boiled over this expansion with almost every thread wanting jobs turned back and redone because SE keeps designing things to be simpler and to their idea of how jobs should play when in fact people want them more complex (higher skill ceilings) and in line with their playstyle (instead of making them all the same)
    (5)
    Last edited by Recon1o6; 03-08-2021 at 07:32 PM.

  6. #6
    Player
    ArianeEwah's Avatar
    Join Date
    Jul 2017
    Posts
    478
    Character
    Ari Dyones
    World
    Zodiark
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Recon1o6 View Post
    Correction: [...]
    I meant it's very unlikely that SE will return actions 1:1, be it animations or even in name/term. We will probably never see Scourge again, neither as a dot action nor in any other shape or form. The return of Energy Drain for Scholar is still a band-aid they haven't fixed, yet are still rolling with it! Same with Hagakure. They effed up, and it is as you said "they either run out of ideas or don't give a shit".

    You are right, that some actions like temperance are essentially their predecessor like divine seal, but upgraded. (I wrote in another thread, it would make sense to keep Divine Seal and upgrade it Temperance via trait.) But the big difference is: even tho they have the same "intent", those are still "completely" new actions. We aren't going to see the old Power Slash animation nor its term in the next expac - unless anything drastically changes in SE dev team.

    (And I am still tilted Inner Delirium has such a bad english localization for not being named "Blood Delirium", as in every other localization. It strains the true Delirium's name.)
    (2)

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