JeuxOnline: In a previous interview, you said it was quite challenging to create realistic villains from one expansion to another. Ran’jit & Solus are great in that way: they look very strong, fearsome & crazy. How do you manage to keep getting inspired and make charismatic bad guys for the story not to be redundant?
Naoki Yoshida: That is a very difficult question to answer. So when making the villain characters, what the dev team tries to keep in mind is that they have to stand out, either by being really hateful and the players really hate them or still kinda loveable in a way. So for example Zenos is some sort of entity of ultimate Evil. [spoiler]But for Emet-Selch, he just wants to restore his world, that he believes is the best world.[spoiler]. So each time we create a new villain, we try to put them on either end of the scale, either complete evil or with having their own belief, their own goal. Having someone in-between is quite half-baked and is something the dev team wants to avoid.