The problem is its either ueseless or too important, there is no inbetween simply because of how the stat and jobs work. Honestly they are better off removing the stat completely and just building it in the jobs naturally.



The problem is its either ueseless or too important, there is no inbetween simply because of how the stat and jobs work. Honestly they are better off removing the stat completely and just building it in the jobs naturally.


The issue with Tenacity is that the role it plays is already being played by the defense of the armor we are wearing as well as vitality and because of the enrage timers, the game prioritizes DPS statistics over any other. I mean they can have tenacity boost defenses for tanks while still boosting damage, just you'd need to fill out CRIT and DET first on warrior before considering it. If they boosted damage on it to beat DET, the only thing that happens is now CRIT and TENACITY take priority and DET is the filler.
the only way to make multiple substats "relevant" is by changing the function in which they give damage boosts to make it non-linear.
take skill speed for example, people like to say its useless but in reality its one of the most important stats, up to a certain point. If crit had diminishing returns after a certain threshold then we wouldn't just slot all crit all the time always
i personally dont think its a problem that tenacity is the worst stat, because if all substats are linear, there will ALWAYS be a worst stat. however if all substats were not linear, that would change how gearing works for all jobs in the game, and people would probably instead focus on hitting certain stat tiers. i dont think either is particularly more or less interesting than the other.
as for the defensive aspect of tenacity, tanks already require barely any healing as is. i dont know how much tankier a tank can get to make a difference when healers already never use gcd heals on tanks in the first place. very often im sitting on two stacks of essential dignity because autoattacks tickle even in savage. i think the only fight in the game where i worry about tanks hp is TEA


We are and arguably were in a position where beyond haste effects, substats don't really matter. Sure, one's "better" than the other for damage, and they jostle around breakpoints, but you could wipe out every stat and give us a speed/potency inverse ratio for adjustment and things probably wouldn't change from a gearing standpoint.i personally dont think its a problem that tenacity is the worst stat, because if all substats are linear, there will ALWAYS be a worst stat. however if all substats were not linear, that would change how gearing works for all jobs in the game, and people would probably instead focus on hitting certain stat tiers. i dont think either is particularly more or less interesting than the other.
Just let us pick the GCD we want and adjust potencies automatically.
I don't see substats getting more complicated though. Discussions in that vein tend to dry up quickly and with little to show for it.


I use Ten/Det on my Tanks because I have developed extreme PTSD from the multiple times healers have let me down. I have been in situations where I am literally at death's door, pop my Invul and STILL don't get a single heal at all and end up dying as a result. I love tenacity because it makes my self heals stronger and mitigates more damage so I can survive longer on my own should I get grouped with bad healers in DF. IDGAF about optimizing my Tanks, it'll be meaningless if i die anyways so I'll be a low DPS tank if it means peace of mind.
I know I'm in the minority here but I am 100% fine with Tenacity as it.
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