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  1. #1
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    For Tenacity to be good, it would require another stat to not be so good. If DET were to change to a DPS only stat, with Tenacity getting its benefits for tanks, you'd see a lot more Tenacity. This would also drive down the amount of variance though, between Crit, Tenacity, and Skill Speed. Though there will always be 2 stats to rule them all in this game, nothing short of a complete change in how all substats work would change that.
    (1)

  2. #2
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by RyuDragnier View Post
    For Tenacity to be good, it would require another stat to not be so good. If DET were to change to a DPS only stat, with Tenacity getting its benefits for tanks, you'd see a lot more Tenacity. This would also drive down the amount of variance though, between Crit, Tenacity, and Skill Speed. Though there will always be 2 stats to rule them all in this game, nothing short of a complete change in how all substats work would change that.
    Not completely. Multiplicative bonuses actually should mean that the more stats you have at similar totals the higher your net damage multiplier. 3 x1.05 multipliers (x1.157625 net) is actually better than a x1.10 and a x1.05 multiplier (x1.155 net). If 3 stats have roughly the same damage multiplier at the same stat totals an optimal build would want roughly equal amounts of each stat.

    A problem occurs when you have one stat grow far faster than the others and 1 stat that grows significantly slower rather than all growing in parallel. If you have one stat that grows from a x1.089 multiplier at +2k to a x1.135 multiplier at +3k, one stat that grows from a x1.04 to a x1.08 between +1k and +2k and a third stat that grows from x1.035 to x1.07 between +1k to +2k. With +2k in all 3 stats you end up with a x1.258 net multiplier, a x1.258 at +3k/+1.5k/+1.5k and a x1.268 at +3k/+2k/+1k. This is why Tenacity is sacrificed for Crit.

    If Crit had a multiplier that grows linearly (because only 1 of either Crit Rate or the Crit Multiplier increases) rather than an exponentially the damage substats would be more balanced.
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