Hmm. Well, I’ve always liked playing healers in this game because I like balancing healing and damage-dealing. When I first started playing healers, we still had OG Cleric Stance. Since it swapped your MND and INT stat, it required some thought and proper juggling to ensure that you could both keep your party alive and deal a decent amount of damage. I kind of miss it, to be honest.

My favorite healer has always been AST. I enjoyed its hybrid nature, even if it was a burden on the job itself, and I loved the card system. Even the animations were attractive to me. Unfortunately, ShB really watered it down for me, and I didn’t touch the job for the longest time. But when I started playing it again, I found that I enjoyed its ShB healing kit enough to sort of look past how boring and bland the cards had become. I doubt anything will change with regards to them for 6.0, but I hope that AST keeps a lot of the healing kit is has now. Even with the removal of Nocturnal Sect, I think it could still keep some mitigative aspects in the form of current Diurnal CU, CI, and Neutral Sect.