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  1. #35
    Player
    Fendred's Avatar
    Join Date
    Jun 2011
    Posts
    956
    Character
    Valentyne Laska
    World
    Balmung
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Kolsykol View Post
    The only way I'd like to see Fists of Fire stay really is as a visual effect lol.
    Just make it replace Riddle of Fire but with the same effect and make your fists actually visually be on fire.
    Just makes more sense on a thematic level.

    Just on a visual level I think Monks are in need of an update, Bootshine, True Strike and Snap Punch in particular look so visually underwhelming and not like we're these ultra masters of doom.
    I also have the same problem as with Dancer which is that the animations just stop if you move in certain ways ( which we do a lot ).
    Just looks really awkward when that happens.
    I agree we need a visual update of some kind. Some other helpful updates would be:

    1. They should change Brotherhood so that it provides a temporary aura bubble that counts the number of attacks done by party members. Every 5th attack gives a chakra. Much less swingy than a 20% chance.
    2. Perfect balance should drop us off in Opo-opo form when it wears off. As it stands right now, we end up losing a critical bootshine or lose out on leaden fists for one volley, which feels really odd.

    I absolutely do not like riddle of fire. Melee OGCD's get staggered due to dodging boss mechanics, so all it does is create this unpleasant situation where the monk wants to line up her OGCD's, but the encounter design explicitly prevents that from happening outside of a target dummy. The only job with a real burst phase that I'm familiar with is the Machinist when he uses heat blast. I think they should just fold Riddle of Fire's damage into our other abilities and call it a day.
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    Last edited by Fendred; 03-07-2021 at 02:28 AM.