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  1. #1
    Player
    Fendred's Avatar
    Join Date
    Jun 2011
    Posts
    956
    Character
    Valentyne Laska
    World
    Balmung
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Kolsykol View Post
    The only way I'd like to see Fists of Fire stay really is as a visual effect lol.
    Just make it replace Riddle of Fire but with the same effect and make your fists actually visually be on fire.
    Just makes more sense on a thematic level.

    Just on a visual level I think Monks are in need of an update, Bootshine, True Strike and Snap Punch in particular look so visually underwhelming and not like we're these ultra masters of doom.
    I also have the same problem as with Dancer which is that the animations just stop if you move in certain ways ( which we do a lot ).
    Just looks really awkward when that happens.
    I agree we need a visual update of some kind. Some other helpful updates would be:

    1. They should change Brotherhood so that it provides a temporary aura bubble that counts the number of attacks done by party members. Every 5th attack gives a chakra. Much less swingy than a 20% chance.
    2. Perfect balance should drop us off in Opo-opo form when it wears off. As it stands right now, we end up losing a critical bootshine or lose out on leaden fists for one volley, which feels really odd.

    I absolutely do not like riddle of fire. Melee OGCD's get staggered due to dodging boss mechanics, so all it does is create this unpleasant situation where the monk wants to line up her OGCD's, but the encounter design explicitly prevents that from happening outside of a target dummy. The only job with a real burst phase that I'm familiar with is the Machinist when he uses heat blast. I think they should just fold Riddle of Fire's damage into our other abilities and call it a day.
    (0)
    Last edited by Fendred; 03-07-2021 at 02:28 AM.

  2. #2
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,743
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Fendred View Post
    2. Perfect balance should drop us off in Opo-opo form when it wears off. As it stands right now, we end up losing a critical bootshine or lose out on leaden fists for one volley, which feels really odd.
    It might not be clear what you mean, however, to clarify, the only thing you should be doing when you are formless coming out of Perfect Balance is Dragon Kick. That will give a higher total potency for those 2 opo-opo GCDs.

    Quote Originally Posted by Fendred View Post
    I absolutely do not like riddle of fire. Melee OGCD's get staggered due to dodging boss mechanics, so all it does is create this unpleasant situation where the monk wants to line up her OGCD's, but the encounter design explicitly prevents that from happening outside of a target dummy. The only job with a real burst phase that I'm familiar with is the Machinist when he uses heat blast. I think they should just fold Riddle of Fire's damage into our other abilities and call it a day.
    Every single job has a burst phase. Dragoon has Life of the Dragon + Lance Charge, Samurai has Tsubame-gaeshi + Meikyo Shisui, Ninja has Trick Attack, BLM's fire phase is just one long burst, RDM has their melee combo, Summoner has the trances, Bard has Raging Strikes, Machinist has their heat and Dancer is around Technical Step. Some might be more flexible than others, however, every job has to play around these factors. This might mean delaying them until after a mechanic that pulls them away from a boss, it might mean delaying as the boss is about to jump and become untargetable, there are many different reasons. However, working your buffs around the boss is, again, a way to differentiate between a good player and a great player.

    With your recent posts, I have to wonder, maybe playing melee just isn't for you?
    (3)

  3. #3
    Player
    Fendred's Avatar
    Join Date
    Jun 2011
    Posts
    956
    Character
    Valentyne Laska
    World
    Balmung
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Mikey_R View Post
    It might not be clear what you mean, however, to clarify, the only thing you should be doing when you are formless coming out of Perfect Balance is Dragon Kick. That will give a higher total potency for those 2 opo-opo GCDs.



    Every single job has a burst phase. Dragoon has Life of the Dragon + Lance Charge, Samurai has Tsubame-gaeshi + Meikyo Shisui, Ninja has Trick Attack, BLM's fire phase is just one long burst, RDM has their melee combo, Summoner has the trances, Bard has Raging Strikes, Machinist has their heat and Dancer is around Technical Step. Some might be more flexible than others, however, every job has to play around these factors. This might mean delaying them until after a mechanic that pulls them away from a boss, it might mean delaying as the boss is about to jump and become untargetable, there are many different reasons. However, working your buffs around the boss is, again, a way to differentiate between a good player and a great player.

    With your recent posts, I have to wonder, maybe playing melee just isn't for you?
    I criticize the things I like because I want to see them become better. Also we're arguing semantics because I'm referring to stuff that would make it a smoother ride while you are talking about numbers.
    (0)
    Last edited by Fendred; 03-07-2021 at 07:35 AM.

  4. #4
    Player
    ssunny2008's Avatar
    Join Date
    Mar 2014
    Posts
    581
    Character
    Micela Arzur
    World
    Shiva
    Main Class
    Pugilist Lv 92
    Quote Originally Posted by Fendred View Post
    I agree we need a visual update of some kind. Some other helpful updates would be:

    1. They should change Brotherhood so that it provides a temporary aura bubble that counts the number of attacks done by party members. Every 5th attack gives a chakra. Much less swingy than a 20% chance.
    2. Perfect balance should drop us off in Opo-opo form when it wears off. As it stands right now, we end up losing a critical bootshine or lose out on leaden fists for one volley, which feels really odd.
    1. Brotherhood is pretty consistent especially with the latest buff. It´s not even near as bad as bard proccs can be.
    2. I really don´t see the need for such "QoL" features especially not on an already strong skill. PB ends the burst phase and you move on with the next step.

    Quote Originally Posted by Fendred View Post
    I think they should just fold Riddle of Fire's damage into our other abilities and call it a day.
    No.

    It´s up to the player to decide how he´s gonna handling an issue or to delay a burst phase for overall more raid-dps, whatever. Getting ride of the burst phase would kill pretty much all timings you take care for on MNK. It´s pretty much perfect right now if you do and know your stuff well. All the off gcd´s incl. PB will be ready within this window unless you missplayed completely. (Not to mention that any class has a burst window, even tanks and healers.)

    First GL, lately positionals, now the buffs, what´s next? I don´t get it. So many players got used to it, play MNK very well and the most boss fights are well designed for MNK. You just need to get used to the mechanics and use all of your tools, not just 123. Your party could even take more care for you strategy-wise like others do for BLM. So why do you or others even play the class, if everything is an issue or bad implemented?

    Nothing against opinions, but there is definately a difference between real class-issues or playermade ones!
    Just practice, try new stuff, be greedy to get a feeling for the perfect timing. All those named "issues" ARE just playermade. You can´t handle a situation or feel bad about that 100 dps loss and SE should change everything. Like why??? Any boss changes things for all players in some way, only phys. range are probably the only ones who´re not effected from any mechanics or other issues. Practice and adapt is the solution. If you can´t / don´t want that, maybe look for another class to play.
    (2)
    Last edited by ssunny2008; 03-07-2021 at 03:15 AM.