I actually like the new monk. It feels clean and has a focus on being fast. As for improvements, Fist of Wind should be a passive: We have to land way more positional attacks than anyone else, and mob size + mob movement affects that a ton. Fists of fire I'm going to argue should stay, as I'd much rather be making choices about stances than have another damage cooldown to throw into a rotation. We eventually get 20% haste, so that means we have 20% less time to consider our options in between attacks on top of positional requirements. So I definitely do not want more buttons to consider. When things get hectic, I sometimes have to check if I have leaden fists up or not because of how fast things are going relative to all the stuff I have to keep track of.