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  1. #1
    Player
    Koka-Kola's Avatar
    Join Date
    Mar 2021
    Posts
    23
    Character
    Kokami Everfalling
    World
    Cuchulainn
    Main Class
    Blue Mage Lv 70
    Quote Originally Posted by Koka-Kola View Post
    does this person have a name? I would love to watch it since every blue mage group I have ran with MUST be incompetent.

    Most damage mitigation comes at a cost. as for soloing goes, blue mage has a spell called "basic instinct" here is what it does:
    Increases movement speed by 30%, and healing magic potency and damage dealt by 100%. Also ignores the damage penalty inflicted by Mighty Guard.
    Can only be used in duties intended for two or more players while playing alone, while no other party members are in the instance, or when all party members are incapacitated. Effect ends when joined by one or more party members.
    Mighty Guard is the tank stance that reduces damage taken by 40% and damage dealt by 40% with the combination of the two it is fairly easy to solo content. however extremes on the other hand are harder but with the combination of the two, I can see it possible. however these two skills are not viable (nor usable as mighty guard serves no actual purpose in group play unless there is no tank.)

    in group play blue mage is lack luster.

    blue heals have short range compared to healers (and can hardly heal unless mimic healer and can burn through mp)

    blue tanks done have enough survivability (without burning through all mp and spamming diamond back resulting in lack of agro)

    blue dps is amazing solo (solo buffs)but in groups, seems below average.
    so without basic instinct buff, the parse would be cut in half. it would be 16k burst dps and 7-8k stall dps. comparing it to stormblood, average dps for a caster would be 10-14k. With that said, most casters can also out heal for a fraction of the cost of blue mages white wind. Thay can also out heal single target heals blue mage has.
    blues aoe heals also have a shorter radius compared to healers and are ineffective unless in healer role.

    blue mage isnt over powered, it parses less than last expansions dps (without the solo play buff) its heals are not as powerful unless you go full healer(then they can heal but not as good as an actual healer) and blue mage tank constantly loses agro (on the fact that they spam diamond back as often as they can before running out of mp and dying.)

    if you have doubts, play blue mage on lvl 70 sync and see if you can out dps another caster.
    (1)

  2. #2
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,620
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Koka-Kola View Post
    so without basic instinct buff, the parse would be cut in half. it would be 16k burst dps and 7-8k stall dps. comparing it to stormblood, average dps for a caster would be 10-14k. With that said, most casters can also out heal for a fraction of the cost of blue mages white wind. Thay can also out heal single target heals blue mage has.
    blues aoe heals also have a shorter radius compared to healers and are ineffective unless in healer role.

    blue mage isnt over powered, it parses less than last expansions dps (without the solo play buff) its heals are not as powerful unless you go full healer(then they can heal but not as good as an actual healer) and blue mage tank constantly loses agro (on the fact that they spam diamond back as often as they can before running out of mp and dying.)

    if you have doubts, play blue mage on lvl 70 sync and see if you can out dps another caster.
    Several things are wrong with your assessments here. Let's start with the Casters healing. Black Mage has no healing options. Summon has Phoenix every two minutes which applies a fairly insignificant regen. It's decent but nothing that will save you unless stacked. Red Mage has Vercure, which cripples its DPS if spammed and isn't potent enough to warrant. Blue Mage can adapt far better to healing because even without the Healer mimicry, it's simply better.

    Which segues nicely into why Blue Mage is, indeed, overpowered. It isn't good at one singular thing. It can adapt to everything. If you watch Blue Mage vids on yotube clearing O12S, they Diamond Back every major mechanic. This completely negates what is otherwise the hardest part of Final Omega. White Wind renders any intense healing phase a joke because a DPS can become a superior healer. It's the equivalent of giving Dragoon Medica on steroids. Sure, it's a DPS loss but at 50% or higher, it's a full heal for the entire party. Simply having two Blue Mages rotating that will trivialize practically any fight.

    Even if a Black Mage could, theoretically out DPS Blue Mage. It can't survive any level 70 content on its own whereas Blue Mage can even without Basic Instinct. Allowing Blue Mage into parties as a regular job, makes undeniably the best DPS out of sheer versatility.
    (4)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  3. #3
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by ForteNightshade View Post
    Which segues nicely into why Blue Mage is, indeed, overpowered. It isn't good at one singular thing. It can adapt to everything. If you watch Blue Mage vids on yotube clearing O12S, they Diamond Back every major mechanic. This completely negates what is otherwise the hardest part of Final Omega. White Wind renders any intense healing phase a joke because a DPS can become a superior healer. It's the equivalent of giving Dragoon Medica on steroids. Sure, it's a DPS loss but at 50% or higher, it's a full heal for the entire party. Simply having two Blue Mages rotating that will trivialize practically any fight.

    Even if a Black Mage could, theoretically out DPS Blue Mage. It can't survive any level 70 content on its own whereas Blue Mage can even without Basic Instinct. Allowing Blue Mage into parties as a regular job, makes undeniably the best DPS out of sheer versatility.
    Oh my god spelled out like that...
    BLU might not dominate the DPS slots. It might still get out damaged by dedicated DPS.
    But for the other roles... tanks and healers might just disappear from harder content. 14 is a game about putting out damage, and if BLU can be a tank or a healer AND put out near DPS numbers...
    (1)

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