Ramuh put a nasty (Infirmity? I think that's the one?) debuff on the tank as a way to punish and/or force a tank swap. This debuff basically wrecked incoming healing down to something like 5% of its incoming value, so you couldn't viably heal the tank until this debuff fell off. Except Lustrate, because it was coded as a flat "increase target's HP by 20% of their maximum" effect, which bypassed the debuff entirely.
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