Quote Originally Posted by ItMe View Post
Correct me if I'm wrong, but is SCH the only class that can spend its resource on DPS or other?

PLDs meter is only used for tanking actions (cover, shelltron, intervention).

WHM has lillies and blood lillies, but one is for healing and the other is for DPS.

DRK can use its MP to deal damage OR to tank... but if you use it right tanking "refunds" the MP by giving you a free The Damage button.

All the jobs have their resource wrapped around a single function (like PLD using its meter for tanking skills), and SCH is (I think) the only class that can choose wether to spend its resource on DPS or something else... and it seems like a lot of SQEX's issues with Energy Drain stem from this and wanting to make SCHs resources get in line with a single function.
So I fully expect to lose Energy Drain in 6.0.
The only problem with that logic is that, by removing energy drain like they tried to in 5.0 is that aetherflow becomes a useless mechanic, you may as well not even have it. And, if it is unique that SCH has a "I can use this resource for DPS or healing" how's that a problem exactly? What's wrong with a class being unique? Isn't that the entire point of having multiple classes.

Of course, that makes way too much sense, and SE is incapable of balance if the classes aren't carbon copies of each other with different sparkle animations, so yes, it probably will be removed in some misguided attempt to force all aetherflow stacks to be used for healing, only to have that tired idea fail again, and this time either just double down on it and just say "no, screw you, how DARE you optimize and get better at your class" or learn their lesson a 3rd time and return energy drain again.