Results 1 to 10 of 114

Hybrid View

  1. #1
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Correct me if I'm wrong, but is SCH the only class that can spend its resource on DPS or other?

    PLDs meter is only used for tanking actions (cover, shelltron, intervention).

    WHM has lillies and blood lillies, but one is for healing and the other is for DPS.

    DRK can use its MP to deal damage OR to tank... but if you use it right tanking "refunds" the MP by giving you a free The Damage button.

    All the jobs have their resource wrapped around a single function (like PLD using its meter for tanking skills), and SCH is (I think) the only class that can choose wether to spend its resource on DPS or something else... and it seems like a lot of SQEX's issues with Energy Drain stem from this and wanting to make SCHs resources get in line with a single function.
    So I fully expect to lose Energy Drain in 6.0.
    (0)

  2. #2
    Player
    inhaledcorn's Avatar
    Join Date
    Dec 2015
    Location
    Limsa
    Posts
    412
    Character
    Elliot Cloverfield
    World
    Adamantoise
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by ItMe View Post
    Correct me if I'm wrong, but is SCH the only class that can spend its resource on DPS or other?

    PLDs meter is only used for tanking actions (cover, shelltron, intervention).

    WHM has lillies and blood lillies, but one is for healing and the other is for DPS.

    DRK can use its MP to deal damage OR to tank... but if you use it right tanking "refunds" the MP by giving you a free The Damage button.

    All the jobs have their resource wrapped around a single function (like PLD using its meter for tanking skills), and SCH is (I think) the only class that can choose wether to spend its resource on DPS or something else... and it seems like a lot of SQEX's issues with Energy Drain stem from this and wanting to make SCHs resources get in line with a single function.
    So I fully expect to lose Energy Drain in 6.0.
    This is part of the problem, yes. However, Energy Drain is necessary due to SCH's Fairy Gauge which directly feeds off of Aetherflow usage. Without Energy Drain, you don't generate as much Fairy Gauge as you should each minute. Then again, you can largely ignore the Fairy Gauge and nothing really changes since it only affects how long you can use Fey's Union for. Fey's Blessing being tied to the Fairy Gauge is something that still baffles me to this day since it's just a kinda weak AoE heal on a 60s cooldown. If it was just an AoE version of Fey's Union, I can understand why it costs gauge. If it was just an AoE heal, I can understand the cooldown. I cannot understand why it has both of those things.

    Anyway, if they decide to expand the Fairy Gauge further (which I kinda which they would since there's a good idea here), Energy Drain (or something like it) needs to stay. SCH, as they intend it, wouldn't be able to function.
    (4)

  3. #3
    Player
    Billythepancake's Avatar
    Join Date
    Jul 2019
    Location
    Limsa
    Posts
    777
    Character
    Evelynn Outreguerlain
    World
    Diabolos
    Main Class
    Scholar Lv 80
    Quote Originally Posted by ItMe View Post
    Correct me if I'm wrong, but is SCH the only class that can spend its resource on DPS or other?

    PLDs meter is only used for tanking actions (cover, shelltron, intervention).

    WHM has lillies and blood lillies, but one is for healing and the other is for DPS.

    DRK can use its MP to deal damage OR to tank... but if you use it right tanking "refunds" the MP by giving you a free The Damage button.

    All the jobs have their resource wrapped around a single function (like PLD using its meter for tanking skills), and SCH is (I think) the only class that can choose wether to spend its resource on DPS or something else... and it seems like a lot of SQEX's issues with Energy Drain stem from this and wanting to make SCHs resources get in line with a single function.
    So I fully expect to lose Energy Drain in 6.0.
    The only problem with that logic is that, by removing energy drain like they tried to in 5.0 is that aetherflow becomes a useless mechanic, you may as well not even have it. And, if it is unique that SCH has a "I can use this resource for DPS or healing" how's that a problem exactly? What's wrong with a class being unique? Isn't that the entire point of having multiple classes.

    Of course, that makes way too much sense, and SE is incapable of balance if the classes aren't carbon copies of each other with different sparkle animations, so yes, it probably will be removed in some misguided attempt to force all aetherflow stacks to be used for healing, only to have that tired idea fail again, and this time either just double down on it and just say "no, screw you, how DARE you optimize and get better at your class" or learn their lesson a 3rd time and return energy drain again.
    (7)


    Make SCH great again! Seriously though, we just want our class to be fun and engaging again, not OP, is that too much to ask for?

  4. #4
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by inhaledcorn View Post
    Anyway, if they decide to expand the Fairy Gauge further (which I kinda which they would since there's a good idea here), Energy Drain (or something like it) needs to stay. SCH, as they intend it, wouldn't be able to function.
    Quote Originally Posted by Billythepancake View Post
    The only problem with that logic is that, by removing energy drain like they tried to in 5.0 is that aetherflow becomes a useless mechanic, you may as well not even have it.
    I agree... as far as Shadow Bringers SCH is concerned.
    Who knows what kind of changes they'll make for Endwalker. Far as we know they're gonna rework the whole system and it won't even have aetherpips anymore.


    Quote Originally Posted by Billythepancake View Post
    And, if it is unique that SCH has a "I can use this resource for DPS or healing" how's that a problem exactly? What's wrong with a class being unique? Isn't that the entire point of having multiple classes.
    I agree, though iirc they've expressed it's a pain to balance content around so, since they've tried giving it the axe twice I'm expecting another attempt in 6.0.
    (0)