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  1. #1
    Player
    Baxcel's Avatar
    Join Date
    Jan 2019
    Posts
    550
    Character
    Baxcel Farshot
    World
    Lamia
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Rilifane View Post
    If someone is standing at the final boss of a tier and takes things raw, that's on them.
    That mitigation is part of savage gameplay should be pretty obvious and that's why I included it in the post.
    That's fair I was just pointing out that there was at least one savage aoe that would instant kill a group.. minus the tanks.. and a lot of blind players an day one poggers were taken by suprise by that very aoe instant downing them
    (0)

  2. #2
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Baxcel View Post
    That's fair I was just pointing out that there was at least one savage aoe that would instant kill a group.. minus the tanks.. and a lot of blind players an day one poggers were taken by suprise by that very aoe instant downing them
    The question then becomes "how much mitigation is needed to survive it?" or better yet "how much damage does it need to do to get through most of the mitigation?" Just think about how much mitigation can be reasonably applied to that one attack before Barrier Healer Shields are needed: Divine Veil/Shake It Off (15% hp or more shield), Dark Missionary/Heart of Light (-10% damage taken), Reprisal (-10% damage dealt), Temperance/Collective Unconscious (Diurnal) (-10% damage taken), Sacred Soil+Illumination/Collective Unconscious (Noct) (-10%+-5% or -20% damage taken) and Addle (-10% damage dealt).
    • ~81% damage dealt
    • ~58% to ~.62% damage taken
    • 115% max hp
    A once every 120s "Raidwiper" Raidwide needs to deal at least 240% of a healer/dps' max hp to enforce Barrier Healer shield use for survival.
    (1)