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  1. #351
    Player
    Riardon's Avatar
    Join Date
    Nov 2013
    Posts
    1,333
    Character
    Leowald Chestwood
    World
    Twintania
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Recon1o6 View Post
    From this interview
    https://kamedani.tumblr.com/post/642...geki-interview

    Dengeki: With the new expansion there is going to be a graphical upgrade to the game. Is there also going to be a change in the minimum PC requirements?

    Yoshi P: No, we are working hard on the PS5 version to make it look as good as possible but since this is going to be the final chapter in the Hydaelyn and Zodiark storyline, we decided not to make any major changes.

    I want to update the graphics engine at some point since the amount of data used has gotten quite great over these ten years. Also, we want to rebuild the data access system to support 4K graphical textures.

    Players have also told us they want their mounts to feel more alive but for that to work we will need to do a graphical overhaul. We are, of course, doing this little by little.

    Please remember that we work on schedules planned years at a time. We were able to fix some of our data center issues on this schedule over a long period of time fitting in work where we could. So, when it comes to updated graphics, it is something we want to do but don’t have much free time. It is quite a challenge to do as well so please be patient.

    -----------

    This wouldn't be such a strain if SE had actually made high res textures then downscaled them way back when 2.0 launched like every other mmo

    That being the case, ouch, spaghetti code strikes again on data limits
    So no new graphical updates yet again. Unfortunately as expected.
    (2)

  2. #352
    Player
    cr2032's Avatar
    Join Date
    Feb 2012
    Location
    Gridania
    Posts
    10
    Character
    Adelin Soulsong
    World
    Zalera
    Main Class
    Arcanist Lv 50
    Given the release of next gen consoles, there's not really a good reason to not add optional HD texture packs at this point. CCP games did this for EvE years ago.
    (1)

  3. #353
    Player Amnmaat's Avatar
    Join Date
    May 2019
    Posts
    1,249
    Character
    Loud Jungle
    World
    Sargatanas
    Main Class
    Black Mage Lv 60
    ps4 has enough vram/gram to store hi res textures.
    The real problem is SE is understaffed.
    (2)

  4. #354
    Player DrWho2010's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    3,707
    Character
    Maximum Powerful
    World
    Hyperion
    Main Class
    Summoner Lv 100
    it will be a long time before you see anything graphical upgrade. they simply don't have the resources because they are all allocated to something else for the time being (i.e. 6.x development).
    (0)

  5. #355
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Recon1o6 View Post
    This wouldn't be such a strain if SE had actually made high res textures then downscaled them way back when 2.0 launched like every other mmo
    They were working with what were at the time overscaled models and textures that they did downscale, the biggest factor is that "high res" has increased massively over the past decade. We went from 1280x720 being standard with 1920x1080 being high end with 2560x1440 being cutting edge high end to 2560x1440 (2k) being close to standard, 3840x2160 (4k) being high end with 7680x4320 (8k) being cutting edge high end.

    We went from the difference between standard and high end being a 150% increase with their workstations being a ~266% increase over standard to standard and high end being a 225% increase with cutting edge being a 900% increase over standard.
    (1)

  6. #356
    Player
    Recon1o6's Avatar
    Join Date
    Sep 2016
    Posts
    1,296
    Character
    Avarnia Corthal
    World
    Adamantoise
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Ultimatecalibur View Post
    They were working with what were at the time overscaled models and textures that they did downscale, the biggest factor is that "high res" has increased massively over the past decade. We went from 1280x720 being standard with 1920x1080 being high end with 2560x1440 being cutting edge high end to 2560x1440 (2k) being close to standard, 3840x2160 (4k) being high end with 7680x4320 (8k) being cutting edge high end.

    We went from the difference between standard and high end being a 150% increase with their workstations being a ~266% increase over standard to standard and high end being a 225% increase with cutting edge being a 900% increase over standard.
    That is true, however it doesn't change the fact that other mmos start at the highest grade for the time then downscale to the lowest acceptable. So when they feel they could upgrade they just adjust to the next higher tier.

    Eg, they develop assets with the 1920x1080 or 2560x1440 then downscale them to the current 512x256. Upgrade comes, they tae the original and downscale it to 1048x512 or expand upwards

    SE hasn't done that- their assets are literally 512x256 or 512x512 and so modders can't just push a button to undo the scaling. Chest pieces are as low as 256x256 (hempen kurta to name one) but to SE credit, from sb onwards they are adding chest pieces at 1024x512...most of the time and just chest pieces at that
    the gear to fill in gaps pre 50 like the aurum chest or manor halfrobe? still using 512x256

    so in order to create a hi-res texture pack, SE needs to put some work and staffing resources in. And SE higher ups don't like that. That's why the ffxiv dev team is run on a shoestring
    (2)
    Last edited by Recon1o6; 03-01-2021 at 07:23 PM.

  7. #357
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,260
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    But they'll really wait until 7.0 to implement such thing? Regarding textures themselves, I can really see it impacting on the perception of PS5 players. It is jarring to see Hien's armor in cutscenes looking like a pixelated mess.

    It's funny that the PS5 footage shown was only in a distance.
    (1)

  8. #358
    Player Kuroka's Avatar
    Join Date
    Aug 2016
    Location
    Limsa
    Posts
    3,702
    Character
    Ulala Ula
    World
    Shiva
    Main Class
    Reaper Lv 90
    Even just some AI upscaled stuff would be worlds better then what we got so far... look at some mods were ppl literally did just that...
    (3)

  9. #359
    Player DrWho2010's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    3,707
    Character
    Maximum Powerful
    World
    Hyperion
    Main Class
    Summoner Lv 100
    yeah and mods have been known to break the game sometimes. that's something that can't happen from a dev perspective.
    (1)

  10. #360
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    2,951
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by DrWho2010 View Post
    yeah and mods have been known to break the game sometimes. that's something that can't happen from a dev perspective.
    If SE included an actual official "HighResTextures.dat" (or whatever the file format for the local client is actually called) that the game then loads it should be fine. There should be no difference between a 256x256 texture and a 2048x2048 texture besides file size since those game assets should all be loaded locally from your PC or console.
    (0)
    Last edited by Absurdity; 03-03-2021 at 04:21 PM.

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