You can like the raids from a gameplay perspective but not a lore perspective.
In my case, I like all of them in the former regard but am not a fan of Ivalice or the Nier raids lorewise.
You can like the raids from a gameplay perspective but not a lore perspective.
In my case, I like all of them in the former regard but am not a fan of Ivalice or the Nier raids lorewise.
Amen about the Nier raids. Love the gameplay, but the story/lorey smh. Though I am hoping that Yoko Taro somehow madmans his way into making it work out somehow.
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"I thought that my invincible power would hold the world captive, leaving me in a freedom undisturbed. Thus night and day I worked at the chain with huge fires and cruel hard strokes. When at last the work was done and the links were complete and unbreakable, I found that it held me in its grip." - Rabindranath Tagore
Nostalgia is a cheap drug that eventually stops being intoxicating. Further one needs to be invested in the property the nostalgic element is attempting to appeal to, and if you're not it's just a bunch of random stuff everyone says is super cool but you just don't get. (Or further, actually don't like at all.)
The gameplay's always been enjoyable (... enough), but I'd rather see this world's history and mythos expanded upon than be given cheap fanservice for the umpteenth time, especially if it's for something I either don't care about or actually dislike.
Trpimir Ratyasch's Way Status (7.3 - End)
[ ]LOST [ ]NOT LOST [X]TRAUNT!
"There is no hope in stubbornly clinging to the past. It is our duty to face the future and march onward, not retreat inward." -Sovetsky Soyuz, Azur Lane: Snowrealm Peregrination
I don't think nostalgia loses any impact for most people. If it did, remakes and remasters wouldn't be as desired as they are. I also don't see it as a drug, because not all nostalgia is just childhood association with home or heartwarming things. It is also the respect for the awe these things instilled in you, that caused you to become who you are today. Sometimes it includes bitter memories of growth.Nostalgia is a cheap drug that eventually stops being intoxicating. Further one needs to be invested in the property the nostalgic element is attempting to appeal to, and if you're not it's just a bunch of random stuff everyone says is super cool but you just don't get. (Or further, actually don't like at all.)
The gameplay's always been enjoyable (... enough), but I'd rather see this world's history and mythos expanded upon than be given cheap fanservice for the umpteenth time, especially if it's for something I either don't care about or actually dislike.
I certainly don't mind fan service's use at all, if it's attempting to show things not everyone is familiar with. Sometimes it kindles interests that people never knew they had, after all. I too, would like it if FFXIV expanded upon itself more, but the game is often referred to as a theme park for a reason. They have a lot of the past to draw off of and remake, and without XIV, most of these old games that are beyond most of the playerbase's memory, won't receive remakes of their own.
(Signature portrait by Amaipetisu)
"I thought that my invincible power would hold the world captive, leaving me in a freedom undisturbed. Thus night and day I worked at the chain with huge fires and cruel hard strokes. When at last the work was done and the links were complete and unbreakable, I found that it held me in its grip." - Rabindranath Tagore
This is not true of nostalgia at all. It takes a life shattering event to break the hold of nostalgia and in some people it never seems to fade. This is a phenomenon often explored in modern literature.Nostalgia is a cheap drug that eventually stops being intoxicating. Further one needs to be invested in the property the nostalgic element is attempting to appeal to, and if you're not it's just a bunch of random stuff everyone says is super cool but you just don't get. (Or further, actually don't like at all.)
Even the villains of this game (Lahhbrea, Elidibus, and Emet) all had their motivations for evil and planet/population genocide based on their nostalgia for the way things were during the time of the Ancients. These guys didn't let it go and even died for that nostalgia. Even Emet's last words were a cheap shot for nostalgia!
Yep. There are parts that interest me but it's all the dwarf related stuff. The final raid's going to have to work hard to make up for this if it wants to salvage the story of the arc as a whole.
I'm really interested to see what they do with the
seeds of destruction (the giant moth balls for those of you who don't know DrakeNieR lore)
given their usual apocalyptic connotations.
I’m excited to see what they come up with. I did really love the 4.0 raid series, half because I love FF12 and half because I really loved the raids themselves (Orbonne is probably my favorite raid of all) but I get why people would be agitated about fan service.
Still I think in a game like this we’ll continue to see more of it, it’s just what some fans respond to and Yoshida loves that kind of stuff.
The usual issue with nostalgia fanservice is that it tends to do nothing for anyone who doesn't have that nostalgia, unless it's deliberately and specifically integrated into the current setting.
The example for "well-integrated" is the Crystal Tower series. While it is admittedly (according to hearsay) engaging only shallowly with the themes of FFIII (I think there was a complaint that the whole "this is my destiny" of G'raha Tia being the Tower's caretaker was counter to the theme of FFIII that destiny can be defied), the whole story is deeply integral to the history of Hydaelyn and the Allagan Empire. And with Shadowbringers, it gets called back in a new way that doesn't have much to do with FFIII.
Meanwhile, the Yorha series is, thus far, completely disconnected from the rest of the setting. It's even disconnected from the rest of the First, apart from involving a single settlement of dwarves, which doesn't even get referred to in other interactions with that settlement. And the themes it's apparently trying to tell (and certainly the themes of Nier Automata) have already been done in FFXIV, so it would have been perfectly plausible for our character to just recite the plot developments in-character in an exasperated, bored tone.
For an example of something that's already completed, the first nine stages of the Omega raids also apply. Yes, Omega is trying to find the Strongest, apparently having gotten its inspiration from the same place as the PLD 50-60 questline. But why these beings? Why these bosses? They came from nothing (well, aether) and return to nothing. Alpha also came from nothing and became something, but for every created boss we face, they're just... there. Even Ultros's appearance in O7 is unexplained.
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