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  1. #71
    Player
    SilverObi's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    1,028
    Character
    Kissa Kotele
    World
    Balmung
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Nafreyu View Post
    Honestly, how many questions are you going to ask before you use a search engine to build an impression yourself?

    Is this an attention thing?
    Current theory OP is actually an alt of recurring forum troll trying out a new tactic where they ask supposedly innocent questions about semi-to-seriously controversial forum topics under the guise of a new player, and with how they are literally spamming GD with questions that can be easily answered literally anywhere else I'm leaning toward it being true.
    (6)

  2. #72
    Player
    Rae88's Avatar
    Join Date
    Jan 2020
    Posts
    264
    Character
    Laeanna Duskwalker
    World
    Famfrit
    Main Class
    Marauder Lv 53
    Quote Originally Posted by Payotz View Post
    ]See, there's a reason why most people's experience in the game is literally log in, alt+tab and do something else.
    Not all players RP yes, that's why they need to add more content on top of it if these players don't wanna engage in the side fluff the game has at this time.
    They need to add content too for these types of players.
    Hello *waves*

    I don't mind having too little repeatable content mainly because I recently played Destiny with it's 10 different types of daily/weekly grinds which was pretty much all the content. It burnt me out in two months. There's a little bit of grind in FFXIV but requiring people to do too much grind will be heading down the other side where the game tries to keep you logged in daily (for those valuable active user numbers) without adding much new content. Just doing the same thing.

    I think a mythic plus system would be amazing, but if you're talking about dailies and stuff, or WoW's reputation grinds ... please no xD

    I think the upcoming Island Sanctuary will be repeatable content though
    (4)

  3. #73
    Player
    White_Wolf_X's Avatar
    Join Date
    Aug 2013
    Posts
    619
    Character
    Fang Wolfheart
    World
    Zodiark
    Main Class
    Machinist Lv 100
    Quote Originally Posted by KenXSSS View Post
    I already covered a bit of this in that other thread too, but:

    Things that FFXIV has:
    - Better Story
    - Better Crafting/Job System
    - Friendlier Community
    - Better Player Housing (better than garrisons, so not a high bar)
    - Better Dungeons/Trials
    - Better Graphics/Player models

    Things that WoW has:

    - Better Transmog System/Banking/Inventory System
    - Better PVP
    - Trade Chat
    - Better Leveling
    - Better Endgame
    - Larger Community, albeit more toxic
    - In-Game Store that actually works and accepts your payments
    - Better Add-ons
    - Feels like an MMO
    - Better Punishment System (this is newly added)

    I would say the main problem with FF14 is the fact that in-game chat is kept to a minimum, because it seems like SE likes punishing players and leaving strikes on people's accounts, resulting in strangely quiet chat most of the time for an MMO. People here also like to bash WoW and Blizz, but like others have said, for serious endgame raiding progression/endgame PVP WoW will fill that niche. Each game has it's strengths but I would say WoW feels closer to an MMO
    The trade chat in WoW is pretty much 99% boosting spam.
    (3)

  4. #74
    Player
    Payotz's Avatar
    Join Date
    Jul 2018
    Posts
    310
    Character
    Payotz Reading
    World
    Cactuar
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Rae88 View Post
    Hello *waves*

    I don't mind having too little repeatable content mainly because I recently played Destiny with it's 10 different types of daily/weekly grinds which was pretty much all the content. It burnt me out in two months. There's a little bit of grind in FFXIV but requiring people to do too much grind will be heading down the other side where the game tries to keep you logged in daily (for those valuable active user numbers) without adding much new content. Just doing the same thing.

    I think a mythic plus system would be amazing, but if you're talking about dailies and stuff, or WoW's reputation grinds ... please no xD

    I think the upcoming Island Sanctuary will be repeatable content though
    Oh yeah, I don't mean flooding the game with repeatable content to the point it's mandatory to grind .
    I'm talking about stuff like BLU where you can work on it whenever you're looking for something to do it, and it sticks to you unlike Bozja and Eureka; And, I'm also hoping that Hardcore content can be expanded into Mythic + dungeons or make it so that Savage fights are repeatable (aside from the once a week gear, maybe with mutations or what not).

    The upcoming Island Sanctuary is something I have high hopes for as it seems to be a big timesink that's optional but, it also comes with us through all the expansions (like BLU).
    It's honestly kinda weird that they started teasing this for ShB tbh, when they're actually doing it for EndWalker; I was honestly looking forward to it, but it is what it is.
    (2)
    Last edited by Payotz; 02-26-2021 at 03:50 PM.

  5. #75
    Player
    Rae88's Avatar
    Join Date
    Jan 2020
    Posts
    264
    Character
    Laeanna Duskwalker
    World
    Famfrit
    Main Class
    Marauder Lv 53
    Quote Originally Posted by White_Wolf_X View Post
    The trade chat in WoW is pretty much 99% boosting spam.
    I have no problem with WoW fans or WoW fangirls or fanboys, everyone is entitled to enjoy the games they like. I do have a problem with people trying to position themselves as impartial while ...

    FOR EXAMPLE, modern WoW's leveling system isn't a system designed as an experience at all, it's a system designed to get you to endgame as fast as possible, in some cases in 1 or 2 days. How is a leveling system designed to get you to stop leveling as quick as possible superior? I've often questioned what the point of it is in modern WoW.

    Which made their free trial laughable btw. It used to be free to level 20 out of 120. That's literally a couple of hours of content. Hope you enjoyed that trial everybody :P

    The larger community is a bit of a ... problem actually. Because the community has been in decline and they haven't reduced the number of servers lots of servers were ghost towns. Which I guess was an advantage if you were a gathering bot or something. But to combat this Blizzard has had to combine multiple, multiple servers into ... shards? Which I'm not sure is the best solution really.

    "Feels like an MMO" is completely subjective and they refuse to answer the question how a game that can be played completely solo feels like a multiplayer game.

    The endgame is really good though
    (6)

  6. #76
    Player
    Rae88's Avatar
    Join Date
    Jan 2020
    Posts
    264
    Character
    Laeanna Duskwalker
    World
    Famfrit
    Main Class
    Marauder Lv 53
    Quote Originally Posted by Payotz View Post
    I'm talking about stuff like BLU where you can work on it whenever you're looking for something to do it, and it sticks to you unlike Bozja and Eureka; And, I'm also hoping that Hardcore content can be expanded into Mythic + dungeons or make it so that Savage fights are repeatable (aside from the once a week gear, maybe with mutations or what not).
    More stuff like that sounds AMAZING
    (2)

  7. #77
    Player Ammokkx's Avatar
    Join Date
    Jan 2020
    Posts
    339
    Character
    Khenda Chelae
    World
    Exodus
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by SilverObi View Post
    Current theory OP is actually an alt of recurring forum troll trying out a new tactic where they ask supposedly innocent questions about semi-to-seriously controversial forum topics under the guise of a new player, and with how they are literally spamming GD with questions that can be easily answered literally anywhere else I'm leaning toward it being true.
    plot twist: it is the same guy, but he has amnesia. all the questions are genuine. it's merely his troll instinct driving his boundless curiosity.
    (4)

  8. #78
    Player
    Edax's Avatar
    Join Date
    May 2018
    Location
    Shirogane, W15 P60
    Posts
    2,002
    Character
    Edax Royeaux
    World
    Leviathan
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Payotz View Post
    I agree that FFXIV raiding needs work, but saying that no game can actually revolve around raiding and have it fun is just an uninformed opinion.
    I point to the fact that such games aren't already all over the place. Plenty of games have team deathmatch and horde mode, few if any are dedicated to raiding in a single player context. Raiding for the most part, seems to have spawned from the MMORPG phenomenon and for the most part stayed there, having evolved as large scale dungeons of the classic old-school RPGs. The old dungeoneering of classic RPG has stuck around through, usually with the use of puzzles in single player campaigns, raiding remains niche.

    Quote Originally Posted by ItMe View Post
    I think you hit the nail on the head with your comments about raiding being about socializing and cooperative play. But that raises the question if these things are fun because they're fun, or because you're with your friends.
    If you strip away the socializing, raiding seems to be a hollow enough experience that it can't carry a game. So basing a game AROUND raiding (when it's strongest point is the socializing that happens around and outside the game)... might not be the best idea.
    I think you are for the most part correct. Without the socializing and cooperative play, the gameplay just isn't that fun when it has to standalone. Imagine if they removed all the rewards for raiding in WoW, would that many people still do it because they consider it fun?
    (1)
    Last edited by Edax; 02-26-2021 at 05:16 PM.

  9. #79
    Player
    Payotz's Avatar
    Join Date
    Jul 2018
    Posts
    310
    Character
    Payotz Reading
    World
    Cactuar
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Edax View Post
    I point to the fact that such games aren't already all over the place. Plenty of games have team deathmatch and horde mode, few if any are dedicated to raiding in a single player context.
    Raiding for the most part, seems to have spawned from the MMORPG phenomenon and for the most part stayed there, having evolved as large scale dungeons of the classic old-school RPGs. The old dungeoneering of classic RPG has stuck around through, usually with the use of puzzles in single player campaigns, raiding remains niche.
    It's not in single player because it's not meant to be single player. It's meant to be a cooperative PvE experience with other people.
    This is again, just like saying that PvP is doable in a Single Player experience, it's not, and putting team deathmatch PvP on top of it makes it a PvE experience if it's against bots.

    GTFO isn't all over the place. In fact it's still focused on the "raiding" aspect of it, same as Monster Hunter and the same as Dauntless. These games don't have a "team deathmatch" mode or even a "horde mode" and I reckon there are plenty more games like this that you and I haven't discovered yet that does well with this concept. "Raiding" in the sense of Cooperative Hardcore PvE is still alive and well even if it's the Only element to the game.

    And it's always been a huge draw to other MMOs that doesn't have it as its only single element like Destiny and WoW, and despite both games having more elements to it aside from Raiding, they still thrive as they focus more into their raiding scene and PvE scene more than other content.

    A game can still revolve around raiding as its core game concept, just like how a game can also revolve around PvP as its core game concept.
    Just because it's not viable in an only single player game doesn't mean it's a bad game concept.

    I think you are for the most part correct. Without the socializing and cooperative play, the gameplay just isn't that fun when it has to standalone. Imagine if they removed all the rewards for raiding in WoW, would that many people still do it because they consider it fun?
    I know you weren't pointing this question to me, but in my opinion, yeah many people will still do it. They'd probably only do it once, or probably do it for parses, but yeah people will still do it despite a lot of people complaining about it giving no gear or rewards. And even then, the few people who really enjoy it will find a way to make their content repeatable (My examples would be from an FFXIV perspective so bear with me.), either through speedrunning, or parse logging or just plain meme runs (All Tanks Ultimate or Solo Heal Ultimate) even with no reward.

    Now does this mean that content shouldn't be made repeatable? No it should. Just like how SE attaches incentives to Leveling Roulette even though there are people who enjoy running dungeons in FFXIV, they should attach incentives to content to make it naturally repeatable.

    Now, do you think that many people will still do these because they consider this fun, with no rewards, no incentives, no xp?

    Quote Originally Posted by Penthea View Post
    You forgot a few:
    • The msq now is repeatable with New Game+ although as far as I'm aware the entire msq isn't there but the point still stands
    • Players often repeat msq content to lvl up new classes
    • It seems you forgot deep dungeons exist, which are hugely popular for lvling
    • Crafting and gathering requires a tremendous amount of repetition
    • Pvp
    • Hunt marks
    • Fates, while not very interesting they are repeatable
    (1)
    Last edited by Payotz; 02-26-2021 at 06:05 PM.

  10. #80
    Player WoW's Avatar
    Join Date
    Jun 2019
    Posts
    284
    Character
    Marco Polo
    World
    Sargatanas
    Main Class
    Marauder Lv 30
    I'm not a game. Why are you comparing FF14 to me? Da**q is wrong with you, OP?
    (1)

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