I get your sentiment but you could literally just say something like "Hey, I'm a new tank so I'm going to pull a little slow since I'm still learning" and the vast majority of the time people will either be fine with it or offer you some tips for tanking multiple packs.
You could also go tank some fates instead of dungeons, there's not much of a difference between the two except for the latter you have a dedicated healer keeping you alive and some dps to help burn down mobs, and the former there's no real consequence for losing aggro since nothing hits hard aside from the big fates.
I get that tanking is nervewracking but people will only maybe be toxic if you say nothing and tank poorly, and people who are toxic no matter what can easily be votekicked.
Watching forum drama be like
D. Physical and Magical (7,3)They have multiple systems of DPS classification.
A: Melee and Ranged (4/6 currently)
B: Melee, Physical Ranged and Magical Ranged (4/3/3 currently)
C. Maiming, Striking, Scouting, Aiming, Casting (1/2/1/3/3)
Either can be valid.
They change their minds which system they strive to keep 'even' at any given time, and this actually works out quite well because if they stuck to one system, it would mean they would eventually hit a stage where that balance was achieved and they would have to break it by adding new jobs, the next DPS job in a given expansion would be predictable because we could easily see where the gaps were, and it would enforce a stricter party make up.
So you have to realise, while Yoshi P might say they're looking to even out the roles, they never want to actually achieve a balance between them.
Think of it like playing RDM.
Their explanation for choosing a maiming gear melee job specifically is flimsy because Ninja is in exactly the same boat. Unless they're going to shift Ninja over to aiming gear, then this sets the precedent for 7.0 to add another melee using scouting gear, but I'm sure they'll change up their philosophy before then and give us a Magical Ranged instead.
E. Str, Dex, Int, (3,4,3)
F. DPS (10)
I presume it's because Maiming and Scout DPS currently don't share armor pieces with anyone else. Whichever one doesn't happen in 6.0 will happen down the road, along with a proper fourth magic DPS.
Usually I see eye to eye with you, but imma have to disagree on this one. As a healer main who frequents many healer forums and groups, I see the "HE GON LEARN" mentality favored and having Rescuing tanks into bigger groups because they're "bored" otherwise as widely acceptable behavior. There is a not tendency in this game to be willing to let tanks learn because it's slowing the impatient speedrunners down too much.
isnt the amount of each role implemented proportional to full party slots rather than melee/ranged/caster? if you go by that we're actually due a melee.
(Signature portrait by Amaipetisu)
"I thought that my invincible power would hold the world captive, leaving me in a freedom undisturbed. Thus night and day I worked at the chain with huge fires and cruel hard strokes. When at last the work was done and the links were complete and unbreakable, I found that it held me in its grip." - Rabindranath Tagore
I mean you're not wrong, but with random groups the bottleneck is usually the healer being able to keep the tank up, if the healer is confident they can keep the tank alive I don't see anything wrong with it, albeit I don't really like healers that passive aggressively rescue people instead of opening chat and telling them to pull more and they can handle it.Usually I see eye to eye with you, but imma have to disagree on this one. As a healer main who frequents many healer forums and groups, I see the "HE GON LEARN" mentality favored and having Rescuing tanks into bigger groups because they're "bored" otherwise as widely acceptable behavior. There is a not tendency in this game to be willing to let tanks learn because it's slowing the impatient speedrunners down too much.
Anyways, probably shouldn't say more so the thread doesn't get derailed
Watching forum drama be like
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