D. Physical and Magical (7,3)They have multiple systems of DPS classification.
A: Melee and Ranged (4/6 currently)
B: Melee, Physical Ranged and Magical Ranged (4/3/3 currently)
C. Maiming, Striking, Scouting, Aiming, Casting (1/2/1/3/3)
Either can be valid.
They change their minds which system they strive to keep 'even' at any given time, and this actually works out quite well because if they stuck to one system, it would mean they would eventually hit a stage where that balance was achieved and they would have to break it by adding new jobs, the next DPS job in a given expansion would be predictable because we could easily see where the gaps were, and it would enforce a stricter party make up.
So you have to realise, while Yoshi P might say they're looking to even out the roles, they never want to actually achieve a balance between them.
Think of it like playing RDM.
Their explanation for choosing a maiming gear melee job specifically is flimsy because Ninja is in exactly the same boat. Unless they're going to shift Ninja over to aiming gear, then this sets the precedent for 7.0 to add another melee using scouting gear, but I'm sure they'll change up their philosophy before then and give us a Magical Ranged instead.
E. Str, Dex, Int, (3,4,3)
F. DPS (10)
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