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  1. #11
    Player
    SavishSalacious's Avatar
    Join Date
    Nov 2016
    Posts
    242
    Character
    Alex Mathethious
    World
    Malboro
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Valkyrie_Lenneth View Post
    I haven't seen 40 minute dps queues since 2.0....


    You are doing something very wrong.
    No Im running on an alt and trying to do old raid content for the story
    (2)

  2. #12
    Player
    Bright-Flower's Avatar
    Join Date
    Jul 2018
    Posts
    2,828
    Character
    Nyr Ardyne
    World
    Balmung
    Main Class
    Paladin Lv 100
    Quote Originally Posted by SavishSalacious View Post
    So why the f are all the queue times for us DPS 40+ minutes?
    The queue times for DPS are generally high, because there are more people playing dps than the other roles even accounting for the 1-1-2 ratio in most content save alliance raids.

    In a dungeon dps are 2/4 of the slots but more than half of the people are generally queueing as dps, hence a longer wait.

    In terms of older raids for story, that's largely because of people being able to duck out of doing raids they don't want to by reducing their ilvl by removing gear. So if you want to do orbonne monestary for example, a lot of people queueing for alliance raid roulette are avoiding it by cheesing with gear.
    (3)

  3. #13
    Player
    SavishSalacious's Avatar
    Join Date
    Nov 2016
    Posts
    242
    Character
    Alex Mathethious
    World
    Malboro
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Bright-Flower View Post
    In terms of older raids for story, that's largely because of people being able to duck out of doing raids they don't want to by reducing their ilvl by removing gear. So if you want to do orbonne monestary for example, a lot of people queueing for alliance raid roulette are avoiding it by cheesing with gear.
    While I am not overly complaining about queue times, I just go do something else till the controller buzzes. I think, more like wish, something could be done about that. For example theres lots of people running crystal tower, but its 20-30 minutes for my summoner to get in. Sky pirates is 40+ for example.
    (0)

  4. #14
    Player
    Bright-Flower's Avatar
    Join Date
    Jul 2018
    Posts
    2,828
    Character
    Nyr Ardyne
    World
    Balmung
    Main Class
    Paladin Lv 100
    For alliance raids what I think they ought to do is tiered ivl requirements.

    You're level 50 to 59? You need to queue with an ilvl high enough to do any crystal tower raid.

    60 to 69? Better have ilvl high enough for dun scaithe.

    70 to 79? Orbonne.

    Level capped? Whatever the ilvl of the newest raid in roulette is.

    The tradeoff then though is that it's potentially annoying for people who just reached those milestones but don't have the gear for them yet, who honestly can't make those threshholds and aren't just cheesing the system.

    Another solution could just be to remove the ilvl requirements and only base it on level but then you could end up with several undergeared people.

    The part of the queue time that's based on roll distribution though there isn't much they can do about it, as redesigning content with a different breakout of roles would be a huge shift from where things are currently balanced.
    (1)

  5. #15
    Player
    Mavrias's Avatar
    Join Date
    Mar 2017
    Posts
    1,071
    Character
    Jyn Willowsong
    World
    Faerie
    Main Class
    Scholar Lv 90
    Quote Originally Posted by SavishSalacious View Post
    So why the f are all the queue times for us DPS 40+ minutes?
    because its the most popular role, hello? more people playing dps means fewer people playing tanks and healers.
    (3)

  6. #16
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    They have multiple systems of DPS classification.

    A: Melee and Ranged (4/6 currently)
    B: Melee, Physical Ranged and Magical Ranged (4/3/3 currently)
    C. Maiming, Striking, Scouting, Aiming, Casting (1/2/1/3/3)
    Either can be valid.

    They change their minds which system they strive to keep 'even' at any given time, and this actually works out quite well because if they stuck to one system, it would mean they would eventually hit a stage where that balance was achieved and they would have to break it by adding new jobs, the next DPS job in a given expansion would be predictable because we could easily see where the gaps were, and it would enforce a stricter party make up.
    So you have to realise, while Yoshi P might say they're looking to even out the roles, they never want to actually achieve a balance between them.
    Think of it like playing RDM.

    Their explanation for choosing a maiming gear melee job specifically is flimsy because Ninja is in exactly the same boat. Unless they're going to shift Ninja over to aiming gear, then this sets the precedent for 7.0 to add another melee using scouting gear, but I'm sure they'll change up their philosophy before then and give us a Magical Ranged instead.
    (3)
    Last edited by Seraphor; 02-24-2021 at 07:32 AM.

  7. #17
    Player
    grinkdaboy's Avatar
    Join Date
    Dec 2018
    Posts
    852
    Character
    Viktor Fontaine
    World
    Balmung
    Main Class
    Blue Mage Lv 80
    because melee chads run this game
    (0)

  8. #18
    Player
    Rymi64's Avatar
    Join Date
    Dec 2020
    Posts
    299
    Character
    Ren Crowe
    World
    Faerie
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Seraphor View Post

    Their explanation for choosing a maiming gear melee job specifically is flimsy because Ninja is in exactly the same boat. Unless they're going to shift Ninja over to aiming gear, then this sets the precedent for 7.0 to add another melee using scouting gear, but I'm sure they'll change up their philosophy before then and give us a Magical Ranged instead.
    Dragoon has had its own armor type since the beginning of ARR compared to ninja who was added after arrs release and even shared striking gear at a point which is why they said what they did with dragoon and maiming.
    (1)

  9. #19
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Rymi64 View Post
    Dragoon has had its own armor type since the beginning of ARR compared to ninja who was added after arrs release and even shared striking gear at a point which is why they said what they did with dragoon and maiming.
    Ninja doesn't share striking gear.
    It uses Dexterity, not Strength.
    (2)

  10. #20
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,037
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Seraphor View Post
    Ninja doesn't share striking gear.
    It uses Dexterity, not Strength.
    That's not what they said. They said it did... at a point. Which is true. Nin didn't get its own gear until 2.4. Until then, it used striking gear.

    That's why 110 striking gear had both STR and DEX.

    See: https://na.finalfantasyxiv.com/lodes...m/32d5357cdc9/
    (6)

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