Yes but on the same tokens items lose their prestige when anyone can be carried through a raid that never ever fails and is guaranteed to get it.Which was always an incredibly stupid design philosophy. There's a reason it has nearly died out completely. Low drop rates are fine, but they lose their effectiveness the more absurd they get. It also encourages people not to use Lost Actions/Essence because by their 30th run, they just don't give a damn any more.
A far better alternative is making it also available with silver coins. That way players know "okay, if I get x amount, I'll be able to buy it." Which is what they did with EX mounts.
I mean you’re asking for a participation trophy. Some things in game should be rare.
I mean they could make it cost like 30-50 gold coins
it still have its value but theres a alternative to get it
farm it out or do weekly till you get it
I dont see how adding a stable way that makes the reward not purely based on rng hurts the prestige.
An item can still be rare when locked behind a long but trackable grind.
Also it’s just my personal thought but i dont see any prestige in the hairstyle since...you know, it could just be some super lucky guy got carried through the fight...
There is nothing wrong with having low drop rates.Of course like has been mentioned that us older gamers are used to having really low drop rates and a lot of the newer generations moan in a lot of games if rng isnt in their favor or accuse drops rates of being scams etc.I see it the whole time in dota over chest openings over people complaining they open x amount and through their own imagination of how rng works they think they are entitled to the ultra rare item.
I prefer having lower drop rates.It honestly gets boring when you see everyone running around with the exact same cosmetics.
And it makes it more interesting when only some people have the item.It makes you appreciate the item more i feel.
Having you be able to trade silver coins isnt a solution.then its not rare.DR is incredibly easy to run and by this stage most can faceroll it already(even if they dont bring essences because others will carry them)
Its like with Eureka armor.It used to be rare.They nerfed it so hard that now nearly every tank has it as glam and has to make a post on reddit showing it off.
Damn that sucks. They going to nerf it at 5.5 after those nice "statistic" how successful bozja is! SE practice 10/10, how low they can go always amaze me.
also put tome rewards at the end of the raid please
40-60 minutes and cant even cap out spamming it smh
I have 54 DR clears, so far: No mount, no hair, no barding...
Ignore Vickii, they're one of the local forum trolls.
What baffles me is how people don't understand that adding items to a token system doesn't make them less rare than something you might get on your first run. If the hair and mount cost 999 silver coins or whatever it would be just as rare, if not rarer because it would still take over 50 runs and only the dedicated will get their hands on it. The only thing it does is add QoL so some unlucky person won't statistically get the short end of the stick and end up with nothing after 100 runs.
Rng is an old, outdated system. The people who like rng don't want rarity, they want to get lucky every so often and have a "rare" item without having had to work too hard for it.
As someone who HAS all that Eureka elemental stuff I need to try this. I did not realize you could get that kind of money for those things. And yes, with it soloing in Eureka is VERY easy for most of the mobs.
Yeah, the fact that you can just buy the drops off the marketboard without ever setting foot in DR removes any sort of perceived "prestige" already.Ignore Vickii, they're one of the local forum trolls.
What baffles me is how people don't understand that adding items to a token system doesn't make them less rare than something you might get on your first run. If the hair and mount cost 999 silver coins or whatever it would be just as rare, if not rarer because it would still take over 50 runs and only the dedicated will get their hands on it. The only thing it does is add QoL so some unlucky person won't statistically get the short end of the stick and end up with nothing after 100 runs.
Rng is an old, outdated system. The people who like rng don't want rarity, they want to get lucky every so often and have a "rare" item without having had to work too hard for it.
Having the items just means you either got lucky or have gil to burn.
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