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  1. #1
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Jirah View Post
    wait 30 seconds? was i doing MCH wrong this whole time? u never waited 30 seconds u needed to do hot shot first and u didnt want to waste ammo on it as Hot Shot was a passive buff u needed to upkeep but it absorbed ammo for some reason.

    also I respectfully disagree on wildfire being MCh core a bad thing..yes ping issues but SHB didnt solve that so its still a thing even to this day, but it wasnt a bad core to have, akin to raging strikes or Devilment it was fine could use a few adjusting here and there and certainly do not think SHB solved this by making WF a literal afterthought on the verge of being removed. Beyond it all Wildfire needs to be completely redone, maybe even be the missing link to turrets somehow which dont fare much better either
    Yeah, there was multiple openers. I remember, at every wipe, having to reload, put on barrel, place turret... Hated those times. I don't remember the exact opener but you had to start with 3 ammos.
    Hypercharge pre-pull, Hotshot+GR, Split shot, Slug shot+reload (Clean shot prepared), then Flamethrower. Break FT at OH with Split shot, WF+Reassemble then classic 3-2-3 with 2 heatblast and Overload.

    Wildfire as the core wasn't a bad thing, not in HW. But in SB it was always the same wildfire, you had nothing to do between each wildfire except replacing turret and care about the heat gauge.
    Gameplay was Wildfire -> play with proc -> Wildfire -> play with proc -> loop. With of course caring about the auto-turret.
    (1)

  2. #2
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,867
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    Quote Originally Posted by CKNovel View Post
    Wildfire as the core wasn't a bad thing, not in HW. But in SB it was always the same wildfire, you had nothing to do between each wildfire except replacing turret and care about the heat gauge.
    Gameplay was Wildfire -> play with proc -> Wildfire -> play with proc -> loop. With of course caring about the auto-turret.
    I sincerely think what we have instead isnt better. SB You had to place ur turret, upkeep Hotshot, Manage heat to avoid premature overheating with BS or "Cooldown" and while also keeping up ammo to have a optimized procs for wildfire. When the phase is over u still have to keep a eye on ur turruet lockout among everything else it wasnt just 1-2-3 and even then it had fluidity

    SHb is literally just 1-2-3 all the time forever and for always, Drill is Gauss round but with more numbers and pomp and i aint complaining in this context besides the fact its a GCD AA is just drill with double the CD, Wildfire went form being core to being so offhanded that its hardly notable in MCH kit a far cry from SB. ur charges are rarley on since unless ur heat blasting the 30 sec CD isnt common and ur obligated to spam em without any how or when. due to this MCH has no core or heart that the whole kit gravitates toward leaving it feeling hollow. Before anything Wildfire must be redesigned, as radical as i am i know im not in the minority for that at the very least
    (1)
    “Theirs really not much you can change with the MCH”
    -Live letter 66, 9/17/21

    Where is the ambition?

  3. #3
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Jirah View Post
    I sincerely think what we have instead isnt better. SB You had to place ur turret, upkeep Hotshot, Manage heat to avoid premature overheating with BS or "Cooldown" and while also keeping up ammo to have a optimized procs for wildfire. When the phase is over u still have to keep a eye on ur turruet lockout among everything else it wasnt just 1-2-3 and even then it had fluidity

    SHb is literally just 1-2-3 all the time forever and for always, Drill is Gauss round but with more numbers and pomp and i aint complaining in this context besides the fact its a GCD AA is just drill with double the CD, Wildfire went form being core to being so offhanded that its hardly notable in MCH kit a far cry from SB. ur charges are rarley on since unless ur heat blasting the 30 sec CD isnt common and ur obligated to spam em without any how or when. due to this MCH has no core or heart that the whole kit gravitates toward leaving it feeling hollow. Before anything Wildfire must be redesigned, as radical as i am i know im not in the minority for that at the very least
    Exactly, ShB is playing with 123 and heat until next "machinery", that's the whole purpose of all those posts.
    It's not exactly better, it's just respecting 2 things out of 3 MCH asked for. A button to overheat and less emphasis on Wildfire. Both went horribly wrong, resulting in Hypercharge spam and Wildfire being one of the worst cooldown in the game, flamethrower being right next to it.

    Drill and AA are not exactly gauss, they're GCDs and if they were oGCDs nothing would work anymore and MCH rotation would just become a "Get to 50, spend heat" everytime. No interest in holding 50 heat unless the boss is about to fly away. We need more things to care about when Drill and AA aren't available, needs more things that aren't tied to heat. And a much, much better wildfire or something to replace it.
    (3)

  4. #4
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,867
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    Quote Originally Posted by CKNovel View Post

    Drill and AA are not exactly gauss, they're GCDs and if they were oGCDs nothing would work anymore and MCH rotation would just become a "Get to 50, spend heat" everytime. No interest in holding 50 heat unless the boss is about to fly away. We need more things to care about when Drill and AA aren't available, needs more things that aren't tied to heat. And a much, much better wildfire or something to replace it.
    Due to the confines of ogcd being abilities and not weaponskills i agree, but only in that context. Gauss wasn't a 100% equivalent to drill but they played similar roles diversifying the rotation and not being heat based. Gauss changed for the charge system. Again id argue Drill and AA dont have any depth what so ever and right now "Get to 50 spend heat" is all MCH is and if they remove both sure it would be more boring but would play the same with slightly shorter intervals for heat by like 2 seconds. They dont add much to the kit or perhaps im either undethinking its design but i almost never think about these two during fights and DPS seems to be unwavering
    (0)
    “Theirs really not much you can change with the MCH”
    -Live letter 66, 9/17/21

    Where is the ambition?

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