When you see the prices on the Mogstation, I wouldn't imagine the price for a house...
Anyway, no thanks. As Penthea said, we're already paying for that.

When you see the prices on the Mogstation, I wouldn't imagine the price for a house...
Anyway, no thanks. As Penthea said, we're already paying for that.


That will only go with new house owners that needs to pay if anything, reverse engineering system will never happen.
A better system would having to pay with ingame gil to keep the house as in paying rent, 500.000 for a small 1million for a Medium and 2millions for large per month, FC Houses have to pay 4x the amount each month (2m small 4m medium, 8m large), due to that is the value of keeping an FC house, would hit the ones that has multiple single person FCs and single person FCs in general.
If you run out of gill or FC bank does, you get a 30 day eviction notice of said housing or it will be demolished when time is up if not having paid the amount.





This would punish small fcs by pressuring them to recruit solely because of gil costs. Hard pass from me.That will only go with new house owners that needs to pay if anything, reverse engineering system will never happen.
A better system would having to pay with ingame gil to keep the house as in paying rent, 500.000 for a small 1million for a Medium and 2millions for large per month, FC Houses have to pay 4x the amount each month (2m small 4m medium, 8m large), due to that is the value of keeping an FC house, would hit the ones that has multiple single person FCs and single person FCs in general.
If you run out of gill or FC bank does, you get a 30 day eviction notice of said housing or it will be demolished when time is up if not having paid the amount.


It would punish small FC's that decide on a large or medium house, yes... a large would be 96millions per year.... 24 millions per year if playing the game for a small, is easy to do for single person FC, but probably would cut the cost with 4 people meaning each person has to kick in 500k per month... 500K is nothing in FFXIV and easy to get.
It will put the thumb screws on the 1 person FC's yes, the system would offer more houses being available, there should be a price to owning a piece of property in game.





Players should be able to do whatever content makes them happy. With the fees you suggest a small fc may have to go out of their way to do things they aren't interested in just to make gil, depending on what content they normally engage in. Or recruit players they don't even want so they can keep up with the fees. Neither of these is healthy for a community.It would punish small FC's that decide on a large or medium house, yes... a large would be 96millions per year.... 24 millions per year if playing the game for a small, is easy to do for single person FC, but probably would cut the cost with 4 people meaning each person has to kick in 500k per month... 500K is nothing in FFXIV and easy to get.
It will put the thumb screws on the 1 person FC's yes, the system would offer more houses being available, there should be a price to owning a piece of property in game.
Also I expect some players would instead choose to engage in RMT instead of do content they dislike just so they can keep their house. I hope I don't need to explain why encouraging RMT is bad.





They keep bringing a tax up in multiple housing threads. It's a terrible idea at best, yet they keep parroting it. Pretty sure it's because they have nothing good to contribute.


Give me a good reason to why not? the paying rent thing? How many houses do you not see around that is left empty or more or less abandoned?
Also this could be a good place for SE to track RMT, and actually show that they mean business, when it is not permitted or something down those lines...
also I think people is to used to rewards, now having to maintain something to keep it, would be a great idea alongside with auto demolition that we already got.





Because it would accomplish none of what you claim it would, and it would just be a pointless restriction added to an already broken system. This has been discussed already and not just by me.Give me a good reason to why not? the paying rent thing? How many houses do you not see around that is left empty or more or less abandoned?
Also this could be a good place for SE to track RMT, and actually show that they mean business, when it is not permitted or something down those lines...
also I think people is to used to rewards, now having to maintain something to keep it, would be a great idea alongside with auto demolition that we already got.





This is basically saying that encouraging RMT is a good way to track RMT...first of all SE already do track RMT but it's not an easy issue to tackle. If it was it wouldn't exist. Blizzard have taken so many measures to hinder RMT and after 16 years it's still a problem in WoW.
RMT exists because there are customers who want those services and it is profitable. Every time RMT accounts get banned they just make new ones. They have so much money that getting new accounts is merely the cost of business. Every time devs come up with an obstacle to place in their path they find a different way to get customers. And given they're not stupid enough to hold the majority of the gil in one or a handful of places, it matters little if some gil is lost during ban waves.
One of the best ways to reduce RMT is to reduce the incentive for players to use it as a source of gil. Your rent idea would be the opposite of that because your suggestion is players should fork out a lot of money each month to keep their house. Anyone who doesn't have the time, the gil, or both to keep up with a monthly payment is going to consider using RMT. And they especially would if players they were relying on to help pay for the fc house suddenly refuse to or leave the fc when the payment deadline is close.
We need more houses, and upgrades to apartments to make them a true alternative to houses. Not new ways to alienate and frustrate players.


Other alternatives is to restrict 1 person FCs, to require at least 6 different accounts on the same FC for it being able to be kept running, it is also a thing that is seen very often, it is unlikely you would get one house per paid account in game, and the Ghost City problem is already a problem and always has been ever since as for as long as I can remember playing this game.This is basically saying that encouraging RMT is a good way to track RMT...first of all SE already do track RMT but it's not an easy issue to tackle. If it was it wouldn't exist. Blizzard have taken so many measures to hinder RMT and after 16 years it's still a problem in WoW.
RMT exists because there are customers who want those services and it is profitable. Every time RMT accounts get banned they just make new ones. They have so much money that getting new accounts is merely the cost of business. Every time devs come up with an obstacle to place in their path they find a different way to get customers. And given they're not stupid enough to hold the majority of the gil in one or a handful of places, it matters little if some gil is lost during ban waves.
One of the best ways to reduce RMT is to reduce the incentive for players to use it as a source of gil. Your rent idea would be the opposite of that because your suggestion is players should fork out a lot of money each month to keep their house. Anyone who doesn't have the time, the gil, or both to keep up with a monthly payment is going to consider using RMT. And they especially would if players they were relying on to help pay for the fc house suddenly refuse to or leave the fc when the payment deadline is close.
We need more houses, and upgrades to apartments to make them a true alternative to houses. Not new ways to alienate and frustrate players.
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